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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using UnityEditor;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Gamma To Linear", "Image Effects", "Converts color from gamma space to linear space" )]
- public sealed class GammaToLinearNode : HelperParentNode
- {
- public readonly static string[] ModeListStr = { "Fast sRGB to Linear", "Exact sRGB to Linear" };
- public readonly static int[] ModeListInt = { 0, 1 };
- public readonly static string[] ModeListStrLW = { "Fast sRGB to Linear", "Exact sRGB to Linear", "Gamma 2.0 to Linear", "Gamma 2.2 to Linear" };
- public readonly static int[] ModeListIntLW = { 0, 1, 2, 3 };
- [SerializeField]
- public int m_selectedMode = 0;
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_funcType = "GammaToLinearSpace";
- m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
- m_inputPorts[ 0 ].Name = "RGB";
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
- m_autoWrapProperties = true;
- m_previewShaderGUID = "e82a888a6ebdb1443823aafceaa051b9";
- m_textLabelWidth = 120;
- }
- protected override void OnUniqueIDAssigned()
- {
- base.OnUniqueIDAssigned();
- m_localVarName = "gammaToLinear" + OutputId;
- }
- public override void DrawProperties()
- {
- base.DrawProperties();
- if( ContainerGraph.IsSRP )
- {
- m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStrLW, ModeListIntLW );
- EditorGUILayout.HelpBox( "Fast sRGB: fast approximation from sRGB to Linear\n\nExact sRGB: a more expensive but exact calculation from sRGB to Linear.\n\nGamma 2.0: crude approximation from Gamma to Linear using a power of 2.0 gamma value\n\nGamma 2.2: an approximation from Gamma to Linear using a power of 2.2 gamma value", MessageType.None );
- }
- else
- {
- m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStr, ModeListInt );
- EditorGUILayout.HelpBox( "Fast sRGB: fast approximation from sRGB to Linear\n\nExact sRGB: a more expensive but exact calculation from sRGB to Linear.", MessageType.None );
- }
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- string result = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- if( !dataCollector.IsSRP )
- {
- m_selectedMode = Mathf.Min( m_selectedMode, 1 );
- if( m_selectedMode == 1 )
- {
- dataCollector.AddLocalVariable( UniqueId, "half3 " + m_localVarName + " = " + result + ";" );
- dataCollector.AddLocalVariable( UniqueId, m_localVarName + " = half3( GammaToLinearSpaceExact(" + m_localVarName + ".r), GammaToLinearSpaceExact(" + m_localVarName + ".g), GammaToLinearSpaceExact(" + m_localVarName + ".b) );" );
- return m_localVarName;
- }
- return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
- }
- else
- {
- dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreCommonLib );
- dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreColorLib );
- switch( m_selectedMode )
- {
- default:
- case 0:
- m_funcLWFormatOverride = "FastSRGBToLinear( {0} )";
- m_funcHDFormatOverride = "FastSRGBToLinear( {0} )";
- break;
- case 1:
- m_funcLWFormatOverride = "SRGBToLinear( {0} )";
- m_funcHDFormatOverride = "SRGBToLinear( {0} )";
- break;
- case 2:
- m_funcLWFormatOverride = "Gamma20ToLinear( {0} )";
- m_funcHDFormatOverride = "Gamma20ToLinear( {0} )";
- break;
- case 3:
- m_funcLWFormatOverride = "Gamma22ToLinear( {0} )";
- m_funcHDFormatOverride = "Gamma22ToLinear( {0} )";
- break;
- }
- return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
- }
- }
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedMode );
- }
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- if( UIUtils.CurrentShaderVersion() > 11003 && UIUtils.CurrentShaderVersion() <= 14503 )
- {
- bool fast = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- if( fast )
- m_selectedMode = 1;
- }
- if( UIUtils.CurrentShaderVersion() > 14503 )
- {
- m_selectedMode = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- }
- }
- }
- }
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