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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Encode Float RGBA", "Miscellaneous", "Encodes [0..1] range float into RGBA color, for storage in low precision render target" )]
- public sealed class EncodeFloatRGBAHlpNode : HelperParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_funcType = "EncodeFloatRGBA";
- m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_outputPorts[ 0 ].Name = "RGBA";
- m_previewShaderGUID = "c21569bf5b9371b4ca13c0c00abd5562";
- }
- protected override void OnUniqueIDAssigned()
- {
- base.OnUniqueIDAssigned();
- m_localVarName = "encodeFloatRGBA" + OutputId;
- }
- }
- }
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