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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Decode Float RG", "Miscellaneous", "Decodes a previously-encoded RG float" )]
- public sealed class DecodeFloatRGHlpNode : HelperParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_funcType = "DecodeFloatRG";
- m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
- m_inputPorts[ 0 ].Name = "RG";
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
- m_previewShaderGUID = "1fb3121b1c8febb4dbcc2a507a2df2db";
- }
- protected override void OnUniqueIDAssigned()
- {
- base.OnUniqueIDAssigned();
- m_localVarName = "decodeFloatRG" + OutputId;
- }
- }
- }
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