DecodeFloatRGHlpNode.cs 830 B

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  1. // Amplify Shader Editor - Visual Shader Editing Tool
  2. // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
  3. using System;
  4. namespace AmplifyShaderEditor
  5. {
  6. [Serializable]
  7. [NodeAttributes( "Decode Float RG", "Miscellaneous", "Decodes a previously-encoded RG float" )]
  8. public sealed class DecodeFloatRGHlpNode : HelperParentNode
  9. {
  10. protected override void CommonInit( int uniqueId )
  11. {
  12. base.CommonInit( uniqueId );
  13. m_funcType = "DecodeFloatRG";
  14. m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
  15. m_inputPorts[ 0 ].Name = "RG";
  16. m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );
  17. m_previewShaderGUID = "1fb3121b1c8febb4dbcc2a507a2df2db";
  18. }
  19. protected override void OnUniqueIDAssigned()
  20. {
  21. base.OnUniqueIDAssigned();
  22. m_localVarName = "decodeFloatRG" + OutputId;
  23. }
  24. }
  25. }