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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Decode Depth Normal", "Miscellaneous", "Decodes both Depth and Normal from a previously encoded pixel value" )]
- public sealed class DecodeDepthNormalNode : ParentNode
- {
- // URP will only have support for depth normals texture over v.10 ... must revisit this node when it comes out
- private const string SRPErrorMessage = "This node is only currently supported on the Built-in pipeline";
- private const string DecodeDepthNormalFunc = "DecodeDepthNormal( {0}, {1}, {2} );";
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT4, false, "Encoded" );
- AddOutputPort( WirePortDataType.FLOAT, "Depth" );
- AddOutputPort( WirePortDataType.FLOAT3, "Normal" );
- m_previewShaderGUID = "dbf37c4d3ce0f0b41822584d6c9ba203";
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( dataCollector.IsSRP )
- {
- UIUtils.ShowMessage( SRPErrorMessage, MessageSeverity.Error );
- return GenerateErrorValue( outputId );
- }
- if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
- dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
- string encodedValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string depthDecodedVal = "depthDecodedVal" + OutputId;
- string normalDecodedVal = "normalDecodedVal" + OutputId;
- RegisterLocalVariable( 0, "0", ref dataCollector, depthDecodedVal );
- RegisterLocalVariable( 1, "float3(0,0,0)", ref dataCollector, normalDecodedVal );
- dataCollector.AddLocalVariable( UniqueId, string.Format( DecodeDepthNormalFunc, encodedValue , depthDecodedVal, normalDecodedVal) );
- return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
- }
- }
- }
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