ShaderVariablesNode.cs 795 B

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  1. // Amplify Shader Editor - Visual Shader Editing Tool
  2. // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
  3. using System;
  4. namespace AmplifyShaderEditor
  5. {
  6. [Serializable]
  7. public class ShaderVariablesNode : ParentNode
  8. {
  9. protected override void CommonInit( int uniqueId )
  10. {
  11. base.CommonInit( uniqueId );
  12. AddOutputPort( WirePortDataType.OBJECT, "Out" );
  13. }
  14. public override string GetIncludes()
  15. {
  16. return Constants.UnityShaderVariables;
  17. }
  18. public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
  19. {
  20. if( !( dataCollector.IsTemplate && dataCollector.TemplateDataCollectorInstance.IsSRP ) )
  21. dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables );
  22. return string.Empty;
  23. }
  24. }
  25. }