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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using UnityEngine;
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	public class ConstVecShaderVariable : ShaderVariablesNode
 
- 	{
 
- 		[SerializeField]
 
- 		protected string m_value;
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			ChangeOutputProperties( 0, " ", WirePortDataType.FLOAT4 );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "0" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "1" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "2" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "3" );
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
 
- 			switch ( outputId )
 
- 			{
 
- 				case 0: return m_value;
 
- 				case 1: return ( m_value + ".x" );
 
- 				case 2: return ( m_value + ".y" );
 
- 				case 3: return ( m_value + ".z" );
 
- 				case 4: return ( m_value + ".w" );
 
- 			}
 
- 			UIUtils.ShowMessage( UniqueId, "ConstVecShaderVariable generating empty code", MessageSeverity.Warning );
 
- 			return string.Empty;
 
- 		}
 
- 	}
 
- }
 
 
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