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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using UnityEditor;
- using System;
- using System.Text;
- using System.Linq;
- using System.Collections.Generic;
- using System.Reflection;
- namespace AmplifyShaderEditor
- {
- public class ShortcutKeyData
- {
- public bool IsPressed;
- public System.Type NodeType;
- public string Name;
- public ShortcutKeyData( System.Type type, string name )
- {
- NodeType = type;
- Name = name;
- IsPressed = false;
- }
- }
- public class GraphContextMenu
- {
- private List<ContextMenuItem> m_items;
- private List<ContextMenuItem> m_itemFunctions;
- private Dictionary<System.Type, NodeAttributes> m_itemsDict;
- private Dictionary<System.Type, NodeAttributes> m_deprecatedItemsDict;
- private Dictionary<System.Type, System.Type> m_castTypes;
- private Dictionary<KeyCode, ShortcutKeyData> m_shortcutTypes;
- private KeyCode m_lastKeyPressed;
- private ParentGraph m_currentGraph;
- private bool m_correctlyLoaded = false;
- public GraphContextMenu( ParentGraph currentGraph )
- {
- m_currentGraph = currentGraph;
- m_correctlyLoaded = RefreshNodes( currentGraph );
- }
- public bool RefreshNodes( ParentGraph currentGraph )
- {
- if( m_items != null )
- {
- m_items.Clear();
- m_items = null;
- }
- if( m_itemFunctions != null )
- {
- m_itemFunctions.Clear();
- m_itemFunctions = null;
- }
- m_items = new List<ContextMenuItem>();
- m_itemFunctions = new List<ContextMenuItem>();
- if( m_itemsDict != null )
- m_itemsDict.Clear();
- m_itemsDict = new Dictionary<System.Type, NodeAttributes>();
- if( m_deprecatedItemsDict != null )
- m_deprecatedItemsDict.Clear();
- m_deprecatedItemsDict = new Dictionary<System.Type, NodeAttributes>();
- if( m_castTypes != null )
- m_castTypes.Clear();
- m_castTypes = new Dictionary<System.Type, System.Type>();
- if( m_shortcutTypes != null )
- m_shortcutTypes.Clear();
- m_shortcutTypes = new Dictionary<KeyCode, ShortcutKeyData>();
- m_lastKeyPressed = KeyCode.None;
- // Fetch all available nodes by their attributes
- try
- {
- //IEnumerable<System.Type> availableTypes = AppDomain.CurrentDomain.GetAssemblies().ToList().SelectMany( type => type.GetTypes() );
- var mainAssembly = Assembly.GetExecutingAssembly();
- Type[] availableTypes = IOUtils.GetTypesInNamespace( mainAssembly, "AmplifyShaderEditor" );
- try
- {
- var editorAssembly = Assembly.Load( "Assembly-CSharp-Editor" );
- if( mainAssembly != editorAssembly )
- {
- Type[] extraTypes = IOUtils.GetTypesInNamespace( editorAssembly, "AmplifyShaderEditor" );
- availableTypes = availableTypes.Concat<Type>( extraTypes ).ToArray();
- }
- }
- catch( Exception )
- {
- // quiet catch because we don't care if it fails to find the assembly, we'll just skip it
- }
- Type[] asmdefTypes = IOUtils.GetAssemblyTypesArray();
- if( asmdefTypes != null && asmdefTypes.Length > 0 )
- {
- availableTypes = availableTypes.Concat<Type>( asmdefTypes ).ToArray();
- }
- foreach( System.Type type in availableTypes )
- {
- if( !m_itemsDict.ContainsKey( type ) )
- {
- foreach( NodeAttributes attribute in Attribute.GetCustomAttributes( type ).OfType<NodeAttributes>() )
- {
- if( attribute.Available && !attribute.Deprecated )
- {
- //if ( !UIUtils.CurrentWindow.IsShaderFunctionWindow && attribute.AvailableInFunctionsOnly )
- // continue;
- if( !UIUtils.HasColorCategory( attribute.Category ) )
- {
- if( !String.IsNullOrEmpty( attribute.CustomCategoryColor ) )
- {
- try
- {
- Color color = new Color();
- ColorUtility.TryParseHtmlString( attribute.CustomCategoryColor , out color );
- UIUtils.AddColorCategory( attribute.Category , color );
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- UIUtils.AddColorCategory( attribute.Category , Constants.DefaultCategoryColor );
- }
- }
- //else
- //{
- // UIUtils.AddColorCategory( attribute.Category, Constants.DefaultCategoryColor );
- //}
- }
- if( attribute.CastType != null && attribute.CastType.Length > 0 && type != null )
- {
- for( int i = 0 ; i < attribute.CastType.Length ; i++ )
- {
- m_castTypes.Add( attribute.CastType[ i ] , type );
- }
- }
- if( attribute.ShortcutKey != KeyCode.None && type != null )
- m_shortcutTypes.Add( attribute.ShortcutKey , new ShortcutKeyData( type , attribute.Name ) );
- ContextMenuItem newItem = new ContextMenuItem( attribute , type , attribute.Name , attribute.Tags , attribute.Category , attribute.Description , null , attribute.ShortcutKey );
- if( UIUtils.GetNodeAvailabilityInBitArray( attribute.NodeAvailabilityFlags , NodeAvailability.SurfaceShader ) )
- m_items.Add( newItem );
- else if( UIUtils.GetNodeAvailabilityInBitArray( attribute.NodeAvailabilityFlags , currentGraph.ParentWindow.CurrentNodeAvailability ) )
- m_items.Add( newItem );
- else if( UIUtils.GetNodeAvailabilityInBitArray( attribute.NodeAvailabilityFlags , currentGraph.CurrentCanvasMode ) )
- m_items.Add( newItem );
- m_itemsDict.Add( type , attribute );
- m_itemFunctions.Add( newItem );
- }
- else
- {
- if( !m_deprecatedItemsDict.ContainsKey(type))
- m_deprecatedItemsDict.Add( type , attribute );
- }
- }
- }
- }
- }
- catch( ReflectionTypeLoadException exception )
- {
- Debug.LogException( exception );
- return false;
- }
- string[] guids = AssetDatabase.FindAssets( "t:AmplifyShaderFunction" );
- List<AmplifyShaderFunction> allFunctions = new List<AmplifyShaderFunction>();
- for( int i = 0; i < guids.Length; i++ )
- {
- allFunctions.Add( AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( AssetDatabase.GUIDToAssetPath( guids[ i ] ) ) );
- }
- int functionCount = allFunctions.Count;
- if( functionCount > 0 )
- {
- m_castTypes.Add( typeof( AmplifyShaderFunction ), typeof( FunctionNode ) );
- }
- for( int i = 0; i < functionCount; i++ )
- {
- if( !allFunctions[ i ].Hidden )
- {
- NodeAttributes attribute = new NodeAttributes( allFunctions[ i ].FunctionName, allFunctions[ i ].CustomNodeCategory, allFunctions[ i ].Description, KeyCode.None, true, 0, int.MaxValue, typeof( AmplifyShaderFunction ) );
- System.Type type = typeof( FunctionNode );
- ContextMenuItem newItem = new ContextMenuItem( attribute, type, AddSpacesToSentence( attribute.Name ), attribute.Tags, attribute.Category, attribute.Description, allFunctions[ i ], attribute.ShortcutKey );
- m_items.Add( newItem );
- m_itemFunctions.Add( newItem );
- }
- }
- //Sort out the final list by name
- m_items.Sort( ( x, y ) => x.Category.CompareTo( y.Category ) );
- m_itemFunctions.Sort( ( x, y ) => x.Category.CompareTo( y.Category ) );
- return true;
- }
- public void Destroy()
- {
- for( int i = 0; i < m_items.Count; i++ )
- {
- m_items[ i ].Destroy();
- }
- for( int i = 0; i < m_itemFunctions.Count; i++ )
- {
- if( m_itemFunctions[ i ] != null )
- m_itemFunctions[ i ].Destroy();
- }
- m_items.Clear();
- m_items = null;
- m_itemFunctions.Clear();
- m_itemFunctions = null;
- m_itemsDict.Clear();
- m_itemsDict = null;
- m_deprecatedItemsDict.Clear();
- m_deprecatedItemsDict = null;
- m_castTypes.Clear();
- m_castTypes = null;
- m_shortcutTypes.Clear();
- m_shortcutTypes = null;
- }
- public static string AddSpacesToSentence( string text )
- {
- if( string.IsNullOrEmpty( text ) )
- return string.Empty;
- bool lastIsUpper = char.IsUpper( text, 0 );
- bool lastIsLetter = char.IsLetter( text, 0 );
- StringBuilder title = new StringBuilder();
- title.Append( text[ 0 ] );
- for( int i = 1; i < text.Length; i++ )
- {
- bool currIsUpper = char.IsUpper( text, i );
- bool currIsLetter = char.IsLetter( text, i );
- if( currIsUpper && !lastIsUpper && lastIsLetter )
- {
- title.Append( " " );
- }
- // if current is a number and previous is a letter we space it (ie: Rotation2D = Rotation 2D)
- if( lastIsLetter && char.IsNumber( text, i ) )
- {
- title.Append( " " );
- }
- // if previous is upper, current is upper and the next two following are lower then we space it (ie: UVDistortion = UV Distortion)
- if( i < text.Length - 1 )
- {
- bool nextIsLower = char.IsLower( text, i + 1 ) && char.IsLetter( text, i + 1 );
- bool lastIsLower = i < text.Length - 2 ? char.IsLower( text, i + 2 ) && char.IsLetter( text, i + 2 ) : false;
- if( lastIsUpper && currIsUpper && currIsLetter && nextIsLower && lastIsLower )
- {
- title.Append( " " );
- }
- }
- lastIsUpper = currIsUpper;
- lastIsLetter = currIsLetter;
- title.Append( text[ i ] );
- }
- return title.ToString();
- }
- public NodeAttributes GetNodeAttributesForType( System.Type type )
- {
- if( type == null )
- {
- Debug.LogError( "Invalid type detected" );
- return null;
- }
- if( m_itemsDict.ContainsKey( type ) )
- return m_itemsDict[ type ];
- return null;
- }
- public NodeAttributes GetDeprecatedNodeAttributesForType( System.Type type )
- {
- if( m_deprecatedItemsDict.ContainsKey( type ) )
- return m_deprecatedItemsDict[ type ];
- return null;
- }
- public void UpdateKeyPress( KeyCode key )
- {
- if( key == KeyCode.None )
- return;
- m_lastKeyPressed = key;
- if( m_shortcutTypes.ContainsKey( key ) )
- {
- m_shortcutTypes[ key ].IsPressed = true;
- }
- }
- public void UpdateKeyReleased( KeyCode key )
- {
- if( key == KeyCode.None )
- return;
- if( m_shortcutTypes.ContainsKey( key ) )
- {
- m_shortcutTypes[ key ].IsPressed = false;
- }
- }
- public void ResetShortcutKeyStates()
- {
- foreach( KeyValuePair<KeyCode, ShortcutKeyData> kvp in m_shortcutTypes )
- {
- kvp.Value.IsPressed = false;
- }
- }
- public ParentNode CreateNodeFromCastType( System.Type type )
- {
- if( m_castTypes.ContainsKey( type ) )
- {
- ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( m_castTypes[ type ] );
- return newNode;
- }
- return null;
- }
- public ParentNode CreateNodeFromShortcutKey()
- {
- if( m_lastKeyPressed == KeyCode.None )
- return null;
- if( m_shortcutTypes.ContainsKey( m_lastKeyPressed ) && m_shortcutTypes[ m_lastKeyPressed ].IsPressed )
- {
- ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( m_shortcutTypes[ m_lastKeyPressed ].NodeType );
- return newNode;
- }
- return null;
- }
- public bool CheckShortcutKey()
- {
- if( m_lastKeyPressed == KeyCode.None )
- return false;
- if( m_shortcutTypes.ContainsKey( m_lastKeyPressed ) && m_shortcutTypes[ m_lastKeyPressed ].IsPressed )
- {
- return true;
- }
- return false;
- }
- public List<ContextMenuItem> MenuItems
- {
- get
- {
- if( m_currentGraph.ParentWindow.IsShaderFunctionWindow )
- return m_itemFunctions;
- else
- return m_items;
- }
- }
- public List<ContextMenuItem> ItemFunctions { get { return m_itemFunctions; } }
- public KeyCode LastKeyPressed
- {
- get { return m_lastKeyPressed; }
- }
- public Dictionary<KeyCode, ShortcutKeyData> NodeShortcuts { get { return m_shortcutTypes; } }
- public bool CorrectlyLoaded { get { return m_correctlyLoaded; } }
- }
- }
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