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- using GameLogic.Combat.CombatTool;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill.MagicSkill
- {
- /// <summary>
- /// 法宝技能
- /// </summary>
- public class S901001 : MagicSkillBasic
- {
- private CombatHeroEntity target;
- protected override void ProMagicUseSkill()
- {
- StraightLineShow straightLineShow = new StraightLineShow();
- straightLineShow.Init(this);
- CombatHeroEntity[] allHero =
- CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy);
- if (allHero == null || allHero.Length <= 0)
- {
- SkillPlayFinish();
- return;
- }
- target = allHero[0];
- straightLineShow.SetTarget(allHero[0], Finish);
- SetMagicAttShowBasic(straightLineShow);
- }
- private void Finish()
- {
- Debug.Log("法宝对敌人照成伤害");
- ILifetCycleHitPoint lifetCycleHitPoint = target.GetMainHotPoin<ILifetCycleHitPoint>();
- BetterList<ILifetCycleHitPoint> cBetterList = new BetterList<ILifetCycleHitPoint>(1);
- cBetterList.Add(lifetCycleHitPoint);
- ActivationTimeLineData("gongji", currTarget: cBetterList);
- SkillPlayFinish();
- }
- }
- }
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