ZhuanPanPanelData.cs 3.5 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using Core.UI.UTool.UITween;
  7. namespace Fort23.Mono
  8. {
  9. public partial class ZhuanPanPanel
  10. {
  11. #region 自定义数据
  12. private GameObject _gf_widget;
  13. public GameObject gf_widget
  14. {
  15. get{
  16. if (_gf_widget == null)
  17. {
  18. _gf_widget = GetUIUnit<GameObject>("gf_widget");
  19. }
  20. return _gf_widget;
  21. }
  22. }
  23. private RectTransform _Gf_root;
  24. public RectTransform Gf_root
  25. {
  26. get{
  27. if (_Gf_root == null)
  28. {
  29. _Gf_root = GetUIUnit<RectTransform>("Gf_root");
  30. }
  31. return _Gf_root;
  32. }
  33. }
  34. private UITweenController _jin;
  35. public UITweenController jin
  36. {
  37. get{
  38. if (_jin == null)
  39. {
  40. _jin = GetUIUnit<UITweenController>("jin");
  41. }
  42. return _jin;
  43. }
  44. }
  45. private UITweenController _mu;
  46. public UITweenController mu
  47. {
  48. get{
  49. if (_mu == null)
  50. {
  51. _mu = GetUIUnit<UITweenController>("mu");
  52. }
  53. return _mu;
  54. }
  55. }
  56. private UITweenController _shui;
  57. public UITweenController shui
  58. {
  59. get{
  60. if (_shui == null)
  61. {
  62. _shui = GetUIUnit<UITweenController>("shui");
  63. }
  64. return _shui;
  65. }
  66. }
  67. private UITweenController _huo;
  68. public UITweenController huo
  69. {
  70. get{
  71. if (_huo == null)
  72. {
  73. _huo = GetUIUnit<UITweenController>("huo");
  74. }
  75. return _huo;
  76. }
  77. }
  78. private UITweenController _tu;
  79. public UITweenController tu
  80. {
  81. get{
  82. if (_tu == null)
  83. {
  84. _tu = GetUIUnit<UITweenController>("tu");
  85. }
  86. return _tu;
  87. }
  88. }
  89. private Image _lanLiang;
  90. public Image lanLiang
  91. {
  92. get{
  93. if (_lanLiang == null)
  94. {
  95. _lanLiang = GetUIUnit<Image>("lanLiang");
  96. }
  97. return _lanLiang;
  98. }
  99. }
  100. private Text _jin_shangshi;
  101. public Text jin_shangshi
  102. {
  103. get{
  104. if (_jin_shangshi == null)
  105. {
  106. _jin_shangshi = GetUIUnit<Text>("jin_shangshi");
  107. }
  108. return _jin_shangshi;
  109. }
  110. }
  111. private Text _mu_shangshi;
  112. public Text mu_shangshi
  113. {
  114. get{
  115. if (_mu_shangshi == null)
  116. {
  117. _mu_shangshi = GetUIUnit<Text>("mu_shangshi");
  118. }
  119. return _mu_shangshi;
  120. }
  121. }
  122. private Text _shui_shangshi;
  123. public Text shui_shangshi
  124. {
  125. get{
  126. if (_shui_shangshi == null)
  127. {
  128. _shui_shangshi = GetUIUnit<Text>("shui_shangshi");
  129. }
  130. return _shui_shangshi;
  131. }
  132. }
  133. private Text _huo_shangshi;
  134. public Text huo_shangshi
  135. {
  136. get{
  137. if (_huo_shangshi == null)
  138. {
  139. _huo_shangshi = GetUIUnit<Text>("huo_shangshi");
  140. }
  141. return _huo_shangshi;
  142. }
  143. }
  144. private Text _tu_shangshi;
  145. public Text tu_shangshi
  146. {
  147. get{
  148. if (_tu_shangshi == null)
  149. {
  150. _tu_shangshi = GetUIUnit<Text>("tu_shangshi");
  151. }
  152. return _tu_shangshi;
  153. }
  154. }
  155. private Button _lanLiang_button;
  156. public Button lanLiang_button
  157. {
  158. get{
  159. if (_lanLiang_button == null)
  160. {
  161. _lanLiang_button = GetUIUnit<Button>("lanLiang_button");
  162. }
  163. return _lanLiang_button;
  164. }
  165. }
  166. #endregion 自定义数据结束
  167. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  168. {
  169. await base.SetUIGameObject(gObjectPoolInterface);
  170. Init();
  171. }
  172. }
  173. }