FS901003.cs 709 B

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  1. using Core.Triiger;
  2. using GameLogic.Combat.CombatTool;
  3. using GameLogic.Combat.Hero;
  4. namespace GameLogic.Combat.Skill.MagicSkill
  5. {
  6. /// <summary>
  7. /// 玄龟盾:前方形成一个土系防御盾,抵挡敌人伤害
  8. /// </summary>
  9. public class FS901003 : MagicSkillBasic, ITriggerEntity, IBarrier
  10. {
  11. public string tag { get; }
  12. protected override void ProMagicUseSkill()
  13. {
  14. base.ProMagicUseSkill();
  15. }
  16. public ShowBaiscEntity Own { get; set; }
  17. public bool CollideTriiger(ITriggerEntity triggerEntity)
  18. {
  19. return false;
  20. }
  21. public void Harm(HarmReturnInfo harmReturnInfo)
  22. {
  23. }
  24. }
  25. }