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- using Core.Triiger;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- namespace GameLogic.Combat.Skill.MagicSkill
- {
- /// <summary>
- /// 玄龟盾:前方形成一个土系防御盾,抵挡敌人伤害
- /// </summary>
- public class FS901003 : MagicSkillBasic, ITriggerEntity, IBarrier
- {
- public string tag { get; }
- protected override void ProMagicUseSkill()
- {
- base.ProMagicUseSkill();
- }
- public ShowBaiscEntity Own { get; set; }
- public bool CollideTriiger(ITriggerEntity triggerEntity)
- {
- return false;
- }
- public void Harm(HarmReturnInfo harmReturnInfo)
- {
- }
- }
- }
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