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- using System;
- using Core.Triiger;
- using GameLogic.Combat.CombatTool;
- namespace GameLogic.Combat.Hero
- {
- public interface IBarrier: IDisposable
- {
- /// <summary>
- /// 拥有
- /// </summary>
- ShowBaiscEntity Own { get; set; }
- /// <summary>
- /// 碰撞信息,释放拦截
- /// </summary>
- /// <param name="triggerEntity"></param>
- /// <returns></returns>
- bool CollideTriiger(ITriggerEntity triggerEntity);
- void Harm(HarmReturnInfo harmReturnInfo);
- }
- }
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