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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 焰轮决(当妖兽拥有2个焰轮法宝,并且没有释放出去的时候触发)
- /// 2个焰轮围绕妖兽快速旋转形成一道火焰墙,火墙拥有{0}妖兽的最大生命。当金属性功法打在上面时,伤害削弱{1}%
- /// </summary>
- public class S9082 : SkillBasic
- {
- protected override void ProUseSkill()
- {
-
- }
- protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData, ISkillFeatures skillFeatures)
- {
-
- }
- }
- }
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