S9082.cs 959 B

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using GameLogic.Combat.Buff;
  3. using GameLogic.Combat.CombatTool;
  4. using GameLogic.Combat.Hero;
  5. using UnityEngine;
  6. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  7. namespace GameLogic.Combat.Skill
  8. {
  9. /// <summary>
  10. /// 焰轮决(当妖兽拥有2个焰轮法宝,并且没有释放出去的时候触发)
  11. /// 2个焰轮围绕妖兽快速旋转形成一道火焰墙,火墙拥有{0}妖兽的最大生命。当金属性功法打在上面时,伤害削弱{1}%
  12. /// </summary>
  13. public class S9082 : SkillBasic
  14. {
  15. protected override void ProUseSkill()
  16. {
  17. }
  18. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
  19. ITimelineFxLogic timelineFxLogic,
  20. TriggerData triggerData, ISkillFeatures skillFeatures)
  21. {
  22. }
  23. }
  24. }