b_1018.cs 614 B

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  1. using GameLogic.Combat.CombatTool;
  2. using GameLogic.Player;
  3. namespace GameLogic.Combat.Buff
  4. {
  5. /// <summary>
  6. /// 感电
  7. /// 麻痹敌人,敌人的身体受到麻痹,有{0}%*层数的概率是功法无法进入释放状态,没触发一次,消耗一半感电
  8. /// </summary>
  9. public class b_1018 : BuffBasic
  10. {
  11. protected override void ProInit()
  12. {
  13. }
  14. protected override void UpdateJumping()
  15. {
  16. }
  17. protected override void ProUpdateEffect()
  18. {
  19. }
  20. protected override void ProDormancyObj()
  21. {
  22. }
  23. }
  24. }