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- using GameLogic.Combat.CombatTool;
- using GameLogic.Player;
- namespace GameLogic.Combat.Buff
- {
- /// <summary>
- /// 感电
- /// 麻痹敌人,敌人的身体受到麻痹,有{0}%*层数的概率是功法无法进入释放状态,没触发一次,消耗一半感电
- /// </summary>
- public class b_1018 : BuffBasic
- {
- protected override void ProInit()
- {
- }
- protected override void UpdateJumping()
- {
- }
- protected override void ProUpdateEffect()
- {
- }
- protected override void ProDormancyObj()
- {
- }
- }
- }
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