PlayerManager.cs 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Equipment;
  14. using GameLogic.Hero;
  15. using GameLogic.Player;
  16. using UnityEngine;
  17. using Utility;
  18. using Random = UnityEngine.Random;
  19. public class PlayerManager : Singleton<PlayerManager>
  20. {
  21. public GameConstantConfig gameConstantConfig;
  22. public GongFaControl GongFaControl;
  23. public FaBaoControl FaBaoControl;
  24. public BagController BagController;
  25. // public Map<long, List<AccountFileInfo.DaoYouGuaiJiData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouGuaiJiData>>();
  26. public bool isTest;
  27. /// <summary>
  28. /// 玩家角色属性
  29. /// </summary>
  30. public HeroInfo myHero;
  31. public long serverTime => TimeHelper.ServerNow();
  32. private AccountFileInfo.PlacesData currentPlaces;
  33. public AccountFileInfo.PlacesData CurrentPlaces
  34. {
  35. get { return currentPlaces; }
  36. set { currentPlaces = value; }
  37. }
  38. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  39. private TimerEntity _timerEntity;
  40. public void Init()
  41. {
  42. AccountFileInfo.Instance.LoadPlayerData();
  43. SetConfigs();
  44. InitGameData();
  45. // int m = Random.Range(0, 4 * 60 * 1000);
  46. RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);
  47. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  48. foreach (var qiankundaiConfig in qiankundaiConfigs)
  49. {
  50. if (qiankundaiConfig.dropType == 1)
  51. {
  52. AccountFileInfo.QiankundaiData qiankundaiData =
  53. AccountFileInfo.Instance.playerData.QiankundaiDatas.FirstOrDefault(q =>
  54. q.id == qiankundaiConfig.ID);
  55. if (qiankundaiData == null)
  56. {
  57. qiankundaiData = new AccountFileInfo.QiankundaiData();
  58. qiankundaiData.id = qiankundaiConfig.ID;
  59. if (qiankundaiConfig.dropPara1 == 1)
  60. {
  61. qiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  62. }
  63. else if (qiankundaiConfig.dropPara1 == 2)
  64. {
  65. qiankundaiData.refenceTime = TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  66. }
  67. else if (qiankundaiConfig.dropPara1 == 3)
  68. {
  69. }
  70. AccountFileInfo.Instance.playerData.QiankundaiDatas.Add(qiankundaiData);
  71. }
  72. }
  73. }
  74. AccountFileInfo.Instance.SavePlayerData();
  75. }
  76. /// <summary>
  77. /// 获得固定时间乾坤袋表
  78. /// </summary>
  79. /// <returns></returns>
  80. public List<QiankundaiConfig> GetFixedTimeQiankundaiConfigs()
  81. {
  82. List<QiankundaiConfig> configs = new List<QiankundaiConfig>();
  83. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  84. foreach (var qiankundaiConfig in qiankundaiConfigs)
  85. {
  86. if (qiankundaiConfig.dropType == 2)
  87. {
  88. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  89. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  90. {
  91. configs.Add(qiankundaiConfig);
  92. }
  93. }
  94. }
  95. return configs;
  96. }
  97. //添加心境
  98. public void AddSentimentData(int id)
  99. {
  100. AccountFileInfo.SentimentData sentimentData =
  101. AccountFileInfo.Instance.playerData.SentimentDatas.FirstOrDefault(sd => sd.id == id);
  102. if (sentimentData != null)
  103. {
  104. LogTool.Error("已经用心境 id:" + id);
  105. return;
  106. }
  107. SentimentConfig sentimentConfig = ConfigComponent.Instance.Get<SentimentConfig>(id);
  108. sentimentData = new AccountFileInfo.SentimentData();
  109. sentimentData.id = id;
  110. sentimentData.mainSentiment = new AccountFileInfo.SentimentProperty();
  111. sentimentData.mainSentiment.groupId = sentimentConfig.mainSentimentEffect;
  112. foreach (var i in sentimentConfig.sentimentEffect)
  113. {
  114. AccountFileInfo.SentimentProperty sentimentProperty = new AccountFileInfo.SentimentProperty();
  115. sentimentProperty.groupId = i;
  116. sentimentData.sentimentProperties.Add(sentimentProperty);
  117. }
  118. AccountFileInfo.Instance.playerData.SentimentDatas.Add(sentimentData);
  119. AccountFileInfo.Instance.SavePlayerData();
  120. }
  121. List<AccountFileInfo.DaoYouData> removerDaoYou = new List<AccountFileInfo.DaoYouData>();
  122. public void RandownDaoYou(int m)
  123. {
  124. _timerEntity?.Dispose();
  125. _timerEntity = null;
  126. _timerEntity = TimerComponent.Instance.AddTimer(m, () =>
  127. {
  128. List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();
  129. foreach (var daoYouData in daoYouDatas)
  130. {
  131. if (daoYouData.favorabilityLv <= 1)
  132. {
  133. removerDaoYou.Add(daoYouData);
  134. continue;
  135. }
  136. foreach (var keyValuePair in AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas)
  137. {
  138. if (daoYouData.id == keyValuePair.daoyouDataID)
  139. {
  140. removerDaoYou.Add(daoYouData);
  141. break;
  142. }
  143. }
  144. }
  145. foreach (var daoYouData in removerDaoYou)
  146. {
  147. daoYouDatas.Remove(daoYouData);
  148. }
  149. removerDaoYou.Clear();
  150. int count = Random.Range(0, daoYouDatas.Count + 1);
  151. List<AccountFileInfo.DaoYouGuaiJiData> daoyou = new List<AccountFileInfo.DaoYouGuaiJiData>();
  152. for (int i = 0; i < count; i++)
  153. {
  154. int index = Random.Range(0, daoYouDatas.Count);
  155. AccountFileInfo.DaoYouGuaiJiData daoYouGuaiJiData = new AccountFileInfo.DaoYouGuaiJiData();
  156. int time = Random.Range(gameConstantConfig.DaoyouguajiDuration[0],
  157. gameConstantConfig.DaoyouguajiDuration[1]) * 1000;
  158. daoYouGuaiJiData.leaveTime = TimeHelper.ClientNow() + time;
  159. daoYouGuaiJiData.guajiTime = time;
  160. daoYouGuaiJiData.daoyouDataID = daoYouDatas[index].id;
  161. daoyou.Add(daoYouGuaiJiData);
  162. daoYouDatas.RemoveAt(index);
  163. _timerEntity?.Dispose();
  164. _timerEntity = null;
  165. }
  166. if (daoyou.Count > 0)
  167. {
  168. AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas.AddRange(daoyou);
  169. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  170. }
  171. RandownDaoYou(gameConstantConfig.Daoyoushowuptime * 1000);
  172. });
  173. }
  174. public int GetDaoYouLevel(AccountFileInfo.DaoYouData daoYouData)
  175. {
  176. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  177. int level = (int)(myHero.level.Value * daoyouModelConfig.growupRate * 0.01f);
  178. if (level < 1) level = 1;
  179. return level;
  180. }
  181. public int GetBl(AccountFileInfo.DaoYouData daoYouData, int guajibuffId)
  182. {
  183. DaoyouLevelupConfig daoyouLevelupConfig =
  184. ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  185. int level = GetDaoYouLevel(daoYouData);
  186. DaoyouguajiResourcLevel daoyouguajiResourcLevel = ConfigComponent.Instance.Get<DaoyouguajiResourcLevel>(level);
  187. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(guajibuffId);
  188. int levelBl = 0;
  189. int bl = 0;
  190. switch (guajibuff.paraValue)
  191. {
  192. case 1:
  193. levelBl = daoyouguajiResourcLevel.para1;
  194. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  195. return bl;
  196. break;
  197. case 2:
  198. levelBl = daoyouguajiResourcLevel.para2;
  199. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  200. return bl;
  201. break;
  202. case 3:
  203. levelBl = daoyouguajiResourcLevel.para3;
  204. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  205. return bl;
  206. break;
  207. case 4:
  208. levelBl = daoyouguajiResourcLevel.para4;
  209. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  210. return bl;
  211. break;
  212. case 5:
  213. levelBl = daoyouguajiResourcLevel.para5;
  214. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);
  215. return bl;
  216. break;
  217. default:
  218. return 0;
  219. }
  220. }
  221. private void SetConfigs()
  222. {
  223. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  224. }
  225. private void InitGameData()
  226. {
  227. GongFaControl = new GongFaControl();
  228. FaBaoControl = new FaBaoControl();
  229. BagController = new BagController();
  230. HeroInfo heroInfo = new HeroInfo();
  231. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  232. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  233. myHero = heroInfo;
  234. myHero.TaoismSkillId = 601011;
  235. BagController.Init();
  236. //初始化关卡
  237. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  238. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  239. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  240. }
  241. private float timer;
  242. public int GetMaxPlacesId()
  243. {
  244. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  245. return placesId;
  246. }
  247. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  248. {
  249. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  250. }
  251. public float GetMapBl(int map)
  252. {
  253. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  254. if (placesData == null)
  255. return 0;
  256. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  257. if (placesConfig.TotalScore == 0)
  258. {
  259. return 0;
  260. }
  261. return (float)Math.Round(((float)placesData.progress / placesConfig.TotalScore) * 100, 1);
  262. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  263. // ))
  264. }
  265. // List<long> removeKey = new List<long>();
  266. private bool isUpdate = false;
  267. private void Update()
  268. {
  269. timer += Time.deltaTime;
  270. if (timer > 1)
  271. {
  272. timer = 0;
  273. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  274. // AccountFileInfo.Instance.SavePlayerData();
  275. if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= gameConstantConfig.qiankundaiMaxTime)
  276. {
  277. AccountFileInfo.Instance.playerData.QiankundaiDropTimer++;
  278. foreach (var playerDataQiankundaiData in AccountFileInfo.Instance.playerData.QiankundaiDatas)
  279. {
  280. //重置掉落次数
  281. QiankundaiConfig qiankundaiConfig =
  282. ConfigComponent.Instance.Get<QiankundaiConfig>(playerDataQiankundaiData.id);
  283. if (qiankundaiConfig.dropType != 2 &&
  284. TimeHelper.ClientNow() >= playerDataQiankundaiData.refenceTime)
  285. {
  286. if (qiankundaiConfig.dropPara1 == 1)
  287. {
  288. playerDataQiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  289. }
  290. else if (qiankundaiConfig.dropPara1 == 2)
  291. {
  292. playerDataQiankundaiData.refenceTime =
  293. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  294. }
  295. else if (qiankundaiConfig.dropPara1 == 3)
  296. {
  297. }
  298. playerDataQiankundaiData.dropCount = 0;
  299. }
  300. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  301. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  302. {
  303. if (playerDataQiankundaiData.dropCount < qiankundaiConfig.dropPara2 ||
  304. qiankundaiConfig.dropPara2 == -1)
  305. {
  306. playerDataQiankundaiData.dropTime++;
  307. if (playerDataQiankundaiData.dropTime >= qiankundaiConfig.dropTypePara)
  308. {
  309. //发放奖励
  310. for (var i = 0; i < qiankundaiConfig.ChoukaID.Length; i++)
  311. {
  312. List<ItemInfo> itemInfos = DropManager.Instance.Drop(qiankundaiConfig.ChoukaID[i],
  313. qiankundaiConfig.DropCount[i]);
  314. foreach (var itemInfo in itemInfos)
  315. {
  316. AccountFileInfo.ItemData itemData =
  317. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.FirstOrDefault(i =>
  318. i.itemId == itemInfo.itemID);
  319. if (itemData != null)
  320. {
  321. itemData.itemCount += itemInfo.count.Value;
  322. }
  323. else
  324. {
  325. itemData = itemInfo.ToItemData();
  326. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.Add(itemData);
  327. }
  328. }
  329. }
  330. playerDataQiankundaiData.dropCount = 0;
  331. playerDataQiankundaiData.dropTime = 0;
  332. }
  333. }
  334. }
  335. AccountFileInfo.Instance.SavePlayerData();
  336. }
  337. }
  338. }
  339. //每天刷新
  340. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  341. {
  342. AccountFileInfo.Instance.playerData.nextRefence =
  343. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  344. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  345. AccountFileInfo.Instance.playerData.todayDivineSensePoint = 0;
  346. AccountFileInfo.Instance.SavePlayerData();
  347. }
  348. foreach (var keyValuePair in AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas)
  349. {
  350. if (!keyValuePair.isLeave && TimeHelper.ClientNow() > keyValuePair.leaveTime)
  351. {
  352. //判断概率给奖励
  353. isUpdate = true;
  354. keyValuePair.isLeave = true;
  355. AccountFileInfo.DaoYouData daoYouData = AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(d => d.id == keyValuePair.daoyouDataID);
  356. DaoyouModelConfig daoyouModelConfig =
  357. ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  358. int bl = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]);
  359. int randomValue1 = Random.Range(0, 101);
  360. LogTool.Log("道友随机怪率:" + randomValue1 + " 比例:" + bl);
  361. List<AccountFileInfo.ItemData> itemDatas = new List<AccountFileInfo.ItemData>();
  362. if (randomValue1 >= bl)
  363. {
  364. for (var i = 1; i < daoyouModelConfig.guajiBuffID.Length; i++)
  365. {
  366. int count = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[i]);
  367. guajibuff guajibuff =
  368. ConfigComponent.Instance.Get<guajibuff>(daoyouModelConfig.guajiBuffID[i]);
  369. switch (guajibuff.paraValue)
  370. {
  371. case 1:
  372. itemDatas.Add(new AccountFileInfo.ItemData(1003, count));
  373. LogTool.Log("道友获得道具id:" + 1003 + " 数量:" + count);
  374. break;
  375. case 2:
  376. itemDatas.Add(new AccountFileInfo.ItemData(1001, count));
  377. LogTool.Log("道友获得道具id:" + 1001 + " 数量:" + count);
  378. break;
  379. case 3:
  380. itemDatas.Add(new AccountFileInfo.ItemData(1005, count));
  381. LogTool.Log("道友获得道具id:" + 1005 + " 数量:" + count);
  382. break;
  383. case 4:
  384. itemDatas.Add(new AccountFileInfo.ItemData(1006, count));
  385. LogTool.Log("道友获得道具id:" + 1006 + " 数量:" + count);
  386. break;
  387. }
  388. }
  389. }
  390. keyValuePair.items.AddRange(itemDatas);
  391. }
  392. }
  393. if (isUpdate)
  394. {
  395. AccountFileInfo.Instance.SavePlayerData();
  396. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  397. isUpdate = false;
  398. }
  399. }
  400. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  401. {
  402. isTest = true;
  403. GongFaControl.allSkill.Clear();
  404. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  405. for (int i = 0; i < allSkillConfig.Length; i++)
  406. {
  407. SkillConfig skillConfig = allSkillConfig[i];
  408. if (skillConfig.level == testHeroInfoConfig.skillStart)
  409. {
  410. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  411. skillInfo.index = -1;
  412. GongFaControl.AddSkillInfo(skillInfo);
  413. }
  414. }
  415. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  416. heroData.heroModelId = testHeroInfoConfig.heroID;
  417. heroData.heroPowerId = testHeroInfoConfig.level;
  418. myHero = new HeroInfo();
  419. myHero.InitHero(heroData);
  420. if (testHeroInfoConfig.skill.Count > 0)
  421. {
  422. GongFaControl.allSkill.Clear();
  423. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  424. {
  425. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  426. testHeroInfoConfig.skillStart);
  427. skillInfo.index = i;
  428. GongFaControl.AddSkillInfo(skillInfo);
  429. }
  430. }
  431. else
  432. {
  433. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  434. for (int i = 0; i < skillInfos.Length; i++)
  435. {
  436. if (skillInfos[i] != null)
  437. {
  438. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  439. testHeroInfoConfig.skillLevel,
  440. testHeroInfoConfig.skillStart);
  441. skillInfo.index = i;
  442. GongFaControl.allUseSkill[i] = skillInfo;
  443. }
  444. }
  445. }
  446. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  447. {
  448. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  449. if (fbLevel <= 0)
  450. {
  451. fbLevel = 1;
  452. }
  453. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  454. {
  455. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  456. faBaoInfo.FaBaoData.useIndex = i;
  457. FaBaoControl.FightFaBao[i] = faBaoInfo;
  458. FaBaoControl.AddFaBao(faBaoInfo);
  459. }
  460. }
  461. float[] qiangDu = new float[] { 0, 35.7f, 98f, 138.7f, 199.3f, 216f };
  462. int qiangDuLevelId = Mathf.CeilToInt(testHeroInfoConfig.level / 5f);
  463. HeroQiangDuAddConfig heroQiangDuAddConfig = ConfigComponent.Instance.Get<HeroQiangDuAddConfig>(qiangDuLevelId);
  464. int index = Mathf.RoundToInt(heroQiangDuAddConfig.qiangDuZhi);
  465. myHero.hp = (EncryptionLong)(myHero.hp.Value * (qiangDu[index] / 100f + 1));
  466. myHero.attack = (EncryptionLong)(myHero.attack.Value * (qiangDu[index] / 100f + 1));
  467. myHero.defense = (EncryptionLong)(myHero.defense.Value * (qiangDu[index] / 100f + 1));
  468. // for (int i = 0; i < 4; i++)
  469. // {
  470. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  471. // }
  472. myHero.hp += testHeroInfoConfig.hp;
  473. myHero.attack += testHeroInfoConfig.att;
  474. myHero.defense += testHeroInfoConfig.def;
  475. myHero.Metal += testHeroInfoConfig.jing;
  476. myHero.Wood += testHeroInfoConfig.mu;
  477. myHero.Water += testHeroInfoConfig.shui;
  478. myHero.Fire += testHeroInfoConfig.huo;
  479. myHero.Earth += testHeroInfoConfig.tu;
  480. myHero.TaoismSkillId = 601011;
  481. myHero.MagicWeaponID.Clear();
  482. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  483. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  484. // {
  485. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  486. // if (faBaoInfo != null)
  487. // {
  488. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  489. // {
  490. // switch (VARIABLE.Key)
  491. // {
  492. // case 1:
  493. // myHero.hp += VARIABLE.Value;
  494. // break;
  495. // case 2:
  496. // myHero.defense += VARIABLE.Value;
  497. // break;
  498. // case 3:
  499. // myHero.attack += VARIABLE.Value;
  500. // break;
  501. // }
  502. // }
  503. // }
  504. // }
  505. }
  506. /// <summary>
  507. /// 保存英雄数据
  508. /// </summary>
  509. /// <param name="heroInfo"></param>
  510. public void SaveHeroData(HeroInfo heroInfo)
  511. {
  512. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  513. AccountFileInfo.Instance.SavePlayerData();
  514. }
  515. /// <summary>
  516. /// 时间(秒)转换位小时分钟秒
  517. /// </summary>
  518. /// <param name="miao"></param>
  519. /// <returns></returns>
  520. public static string TimeToHSM(long miao)
  521. {
  522. long fen = miao / 60;
  523. miao = miao % 60;
  524. long xiaoShi = fen / 60;
  525. long tian = xiaoShi / 24;
  526. xiaoShi = xiaoShi % 24;
  527. fen = fen % 60;
  528. if (tian > 0)
  529. {
  530. return $"{tian}天{xiaoShi}小時";
  531. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  532. }
  533. else
  534. {
  535. if (xiaoShi <= 0 && fen <= 59)
  536. {
  537. return $"{fen}分{miao}秒";
  538. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  539. }
  540. else
  541. {
  542. return $"{xiaoShi}小時{fen}分";
  543. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  544. }
  545. }
  546. }
  547. }