HeroPowerUpPre.cs 5.7 KB

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  1. using Core.Language;
  2. using Core.Utility;
  3. using Excel2Json;
  4. using GameLogic.Hero;
  5. using UnityEngine;
  6. using Utility;
  7. namespace Fort23.Mono
  8. {
  9. [UIBinding(prefab = "HeroPowerUpPre" )]
  10. public partial class HeroPowerUpPre : UIComponent
  11. {
  12. private HeroDetailPanel heroDetailPanel;
  13. private HeroInfo heroInfo;
  14. private async void Init()
  15. {
  16. heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(null);
  17. }
  18. public override void AddEvent()
  19. {
  20. }
  21. public override void DelEvent()
  22. {
  23. }
  24. public override void AddButtonEvent()
  25. {
  26. }
  27. public void OpenUpgradePre(HeroInfo heroInfo)
  28. {
  29. // this.heroInfo = heroInfo;
  30. objPromote.SetActive(false);
  31. objUpgrade.SetActive(true);
  32. rtUpgradeBg.sizeDelta = new Vector2(rtUpgradeBg.sizeDelta.x, GlobalParam.Hero_Upgrade_UI_BG_Height);
  33. HeroInfo nextLvInfo = new HeroInfo();
  34. nextLvInfo.InitHero(heroInfo.modelID, (heroInfo.powerUpConfig.ID + 1), heroInfo.promoteConfig.ID);
  35. SkillUpConfig upConfig = PlayerManager.Instance.heroController.GetSkillUpConfig4Lv(nextLvInfo.level.Value);
  36. txtUpLv1.text = heroInfo.level.Value.ToStringEx();
  37. txtUpLv2.text = nextLvInfo.level.Value.ToStringEx();
  38. SkillConfig skillConfig = nextLvInfo.SkillData.GetSkillConfig(upConfig.ID);
  39. //确认找到了技能
  40. if (upConfig.ID > 0 && skillConfig.ID > 0)
  41. {
  42. objUpLvTips.SetActive(false);
  43. objUpSkill.SetActive(true);
  44. objAtts.SetActive(false);
  45. object[] data = new object[skillConfig.effectValue.Length];
  46. for (int j = 0; j < skillConfig.effectValue.Length; j++)
  47. {
  48. data[j] = skillConfig.effectValue[j];
  49. }
  50. imgNewSkill4Up.icon_name = skillConfig.icon;
  51. txtSkillName4Up.text = LanguageManager.Instance.Text(skillConfig.name);
  52. txSkillDesc4Up.text = LanguageManager.Instance.Text(skillConfig.desc, data);
  53. //解锁技能
  54. if (upConfig.skillLv == 1)
  55. {
  56. txSkillUp.text = LanguageManager.Instance.Text(61);
  57. rtSkillUpDi.sizeDelta = new Vector2(80, rtSkillUpDi.sizeDelta.y);
  58. }
  59. //技能升级
  60. else
  61. {
  62. txSkillUp.text = LanguageManager.Instance.Text(62, upConfig.skillLv -1 , upConfig.skillLv);
  63. rtSkillUpDi.sizeDelta = new Vector2(120, rtSkillUpDi.sizeDelta.y);
  64. }
  65. }
  66. else
  67. {
  68. objUpSkill.SetActive(false);
  69. objUpLvTips.SetActive(true);
  70. objAtts.SetActive(true);
  71. SetAttInfo(heroInfo, nextLvInfo);
  72. }
  73. }
  74. public void OpenPromotePre(HeroInfo heroInfo)
  75. {
  76. objPromote.SetActive(true);
  77. objUpgrade.SetActive(false);
  78. rtPromoteBg.sizeDelta = new Vector2(rtUpgradeBg.sizeDelta.x, GlobalParam.Hero_Promote_UI_BG_Only_Star_Height);
  79. HeroInfo nextLvInfo = new HeroInfo();
  80. nextLvInfo.InitHero(heroInfo.modelID, heroInfo.powerUpConfig.ID, heroInfo.promoteConfig.ID + 1);
  81. SkillUpConfig upConfig = PlayerManager.Instance.heroController.GetSkillUpConfig4Star(nextLvInfo.star.Value);
  82. SetAttInfo(heroInfo, nextLvInfo);
  83. HeroUITools.SetStarShow(Stars1, heroInfo.star.Value);
  84. HeroUITools.SetStarShow(Stars2, nextLvInfo.star.Value);
  85. if (upConfig.ID > 0)
  86. {
  87. rtPromoteBg.sizeDelta = new Vector2(rtUpgradeBg.sizeDelta.x, GlobalParam.Hero_Promote_UI_BG_Unlock_Skill_Height);
  88. objProSkillUnlock.SetActive(true);
  89. starsPos.localPosition = new Vector3(0, GlobalParam.Hero_Promote_UI_BG_Star_Pos_2, 0);
  90. SkillConfig skillConfig = nextLvInfo.SkillData.GetSkillConfig(upConfig.ID);
  91. object[] data = new object[skillConfig.effectValue.Length];
  92. for (int j = 0; j < skillConfig.effectValue.Length; j++)
  93. {
  94. data[j] = skillConfig.effectValue[j];
  95. }
  96. imgNewSkill4Pro.icon_name = skillConfig.icon;
  97. txtSkillName4Pro.text = LanguageManager.Instance.Text(skillConfig.name);
  98. txSkillLvDesc4Pro.text = LanguageManager.Instance.Text(skillConfig.desc, data);
  99. }
  100. else
  101. {
  102. objProSkillUnlock.SetActive(false);
  103. starsPos.localPosition = Vector3.zero;
  104. }
  105. // objProSkillUnlock.SetActive(false);
  106. // objProSkillUp.SetActive(false);
  107. }
  108. private void SetAttInfo(HeroInfo heroInfo, HeroInfo nextLvInfo)
  109. {
  110. objAtts.SetActive(true);
  111. txtHPUpLv1.text = heroInfo.hp.Value.ToStringEx();
  112. txtHPUpLv2.text = nextLvInfo.hp.Value.ToStringEx();
  113. txtATKUpLv1.text = heroInfo.attack.Value.ToStringEx();
  114. txtATKUpLv2.text = nextLvInfo.attack.Value.ToStringEx();
  115. txtDEFUpLv1.text = heroInfo.defense.Value.ToStringEx();
  116. txtDEFUpLv2.text = nextLvInfo.defense.Value.ToStringEx();
  117. txtSHANBIUpLv1.text = heroInfo.shanbi.Value.ToStringEx();
  118. txtSHANBIUpLv2.text = nextLvInfo.shanbi.Value.ToStringEx();
  119. }
  120. }
  121. }