MainPanel.cs 9.0 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "MainPanel")]
  12. public partial class MainPanel : UIPanel
  13. {
  14. private void Init()
  15. {
  16. isAddStack = true;
  17. }
  18. protected override void AddEvent()
  19. {
  20. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  21. EventManager.Instance.AddEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  22. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  23. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  24. }
  25. public override CTask GetFocus()
  26. {
  27. AppBarPanel.OpenPanel(this);
  28. return base.GetFocus();
  29. }
  30. private void RemoveEvent(IEventData e)
  31. {
  32. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  33. CreatShengShiEvent();
  34. ChagneShenshiBtnActive();
  35. }
  36. private void CompleteEvent(IEventData e)
  37. {
  38. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  39. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  40. CreatShengShiEvent();
  41. ChagneShenshiBtnActive();
  42. }
  43. private void DivineSensePointChange(IEventData e)
  44. {
  45. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  46. }
  47. private void ChagneShenshiBtnActive()
  48. {
  49. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  50. }
  51. protected override void DelEvent()
  52. {
  53. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  54. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  55. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  56. EventManager.Instance.RemoveEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  57. }
  58. public override void AddButtonEvent()
  59. {
  60. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  61. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  62. Btn_GongFa.onClick.AddListener(() => { SkillSelectPanel.OpenSkillSelectPanel(); });
  63. Btn_HeroInfomation.onClick.AddListener(async () =>
  64. {
  65. EventSystemManager.Instance.isOpenUi = true;
  66. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  67. await mainHeroPanel.UIClosed();
  68. EventSystemManager.Instance.isOpenUi = false;
  69. });
  70. Btn_DongFu.onClick.AddListener(async () =>
  71. {
  72. EventSystemManager.Instance.isOpenUi = true;
  73. CombatDrive.Instance.CombatController.isUpdate = false;
  74. HeroInformationPanel heroInformationPanel = await HeroInformationPanel.OpenPanel();
  75. await heroInformationPanel.UIClosed();
  76. CombatDrive.Instance.CombatController.isUpdate = true;
  77. EventSystemManager.Instance.isOpenUi = false;
  78. });
  79. Btn_Event.onClick.AddListener(() =>
  80. {
  81. EventSystemManager.Instance.isOpenUi = true;
  82. DivineSenceEventPreviewPanel.OpenPanel();
  83. });
  84. }
  85. public override CTask<bool> AsyncInit(object[] uiData)
  86. {
  87. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  88. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  89. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  90. ChagneShenshiBtnActive();
  91. CreatShengShiEvent();
  92. return base.AsyncInit(uiData);
  93. }
  94. public async override CTask Show()
  95. {
  96. await base.Show();
  97. bool isHIde = false;
  98. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  99. {
  100. if (skillInfo != null)
  101. {
  102. isHIde = true;
  103. break;
  104. }
  105. }
  106. if (!isHIde)
  107. {
  108. SkillSelectPanel.OpenSkillSelectPanel();
  109. }
  110. CameraSelect.value = 0.2f;
  111. }
  112. private void CameraSelect_onValueChanged(float value)
  113. {
  114. if (CombatController.currActiveCombat == null ||
  115. CombatController.currActiveCombat.CombatCameraControllder == null)
  116. {
  117. return;
  118. }
  119. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  120. }
  121. private async void Bnt_shengShi_onClick()
  122. {
  123. // EventSystemManager.Instance.DetectRandomEvents();
  124. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  125. {
  126. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  127. return;
  128. }
  129. if (EventSystemManager.Instance.isTriggerEvent)
  130. return;
  131. EventSystemManager.Instance.isTriggerEvent = true;
  132. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  133. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  134. .playerHeroEntity.GameObject.transform);
  135. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  136. await TimerComponent.Instance.WaitAsync(800);
  137. if (eventLists == null || eventLists.Count == 0)
  138. {
  139. EventSystemManager.Instance.isTriggerEvent = false;
  140. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  141. return;
  142. }
  143. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  144. reeultEventLists = eventLists.Where((el) =>
  145. {
  146. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  147. return eventConfig.EventType == 2;
  148. }).ToList();
  149. int count = eventLists.Count;
  150. if (reeultEventLists != null && reeultEventLists.Count > 0)
  151. {
  152. foreach (var reeultEventList in reeultEventLists)
  153. {
  154. EventSystemManager.Instance.CompleteEvent(reeultEventList, true);
  155. eventLists.Remove(reeultEventList);
  156. }
  157. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists, count);
  158. await divineSenceEventResultPanel.UIClosed();
  159. }
  160. EventSystemManager.Instance.isTriggerEvent = false;
  161. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  162. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  163. AccountFileInfo.Instance.SavePlayerData();
  164. }
  165. private void ShengShiOnClick(IEventData e)
  166. {
  167. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  168. ChagneShenshiBtnActive();
  169. CreatShengShiEvent();
  170. }
  171. public async void CreatShengShiEvent()
  172. {
  173. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  174. int count = AccountFileInfo.Instance.playerData.eventList.Count >= 1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  175. for (var i = 0; i < count; i++)
  176. {
  177. ShengShiEventWidget shengShiEventWidget =
  178. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null, DynamicEvent);
  179. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  180. }
  181. }
  182. [CustomMethod(CustomMethodType.Update)]
  183. public void Update()
  184. {
  185. if (Input.GetKeyDown(KeyCode.Y))
  186. {
  187. EventSystemManager.Instance.DetectRandomEvents();
  188. // CombatDrive.Instance.LoadLevelBattleCombat(100001, delegate(bool isWin)
  189. // {
  190. // LogTool.Log("战斗完成"+isWin);
  191. // });
  192. }
  193. }
  194. public async static CTask OpenPanel()
  195. {
  196. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  197. }
  198. }
  199. }