SelectFaBaoPanel.cs 19 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "SelectFaBaoPanel")]
  13. public partial class SelectFaBaoPanel : UIPanel
  14. {
  15. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  16. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  17. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  18. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  19. FaBaoWidget currentFaBaoWidget = null;
  20. FaBaoInfo currentFaBaoInfo;
  21. FaBaoInfo selectedFaBaoInfo;
  22. int selectIndex;
  23. private bool isUpGrade = false;
  24. private List<FaBaoInfo> shownFaBaoInfos;
  25. private void Init()
  26. {
  27. IsShowAppBar = false;
  28. isAddStack = true;
  29. }
  30. protected override void AddEvent()
  31. {
  32. }
  33. protected override void DelEvent()
  34. {
  35. }
  36. public override CTask GetFocus()
  37. {
  38. // AppBarPanel.ClosePanel();
  39. return base.GetFocus();
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Change.onClick.AddListener(() =>
  45. {
  46. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  47. {
  48. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  49. return;
  50. }
  51. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  52. currentFaBaoInfo = selectedFaBaoInfo;
  53. selectedFaBaoInfo = null;
  54. CustomInit(selectIndex);
  55. UpdateBjUI(false);
  56. });
  57. Btn_UpGrade.onClick.AddListener(() =>
  58. {
  59. if (selectedFaBaoInfo != null)
  60. {
  61. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  62. {
  63. TipMessagePanel.OpenTipMessagePanel("已经满级");
  64. return;
  65. }
  66. // for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  67. // {
  68. // if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  69. // {
  70. // TipMessagePanel.OpenTipMessagePanel("道具不足");
  71. // return;
  72. // }
  73. //
  74. // }
  75. selectedFaBaoInfo.UpGrade();
  76. UpdateCurrentFaBaoWidget();
  77. UpadaFabaoBag();
  78. UpdateUI(selectedFaBaoInfo);
  79. UpdataGradeUI(true);
  80. }
  81. });
  82. Btn_PeiYang.onClick.AddListener(() =>
  83. {
  84. isUpGrade = true;
  85. BtnUpGradeRoot.SetActive(true);
  86. BtnChangeRoot.SetActive(false);
  87. UpdataGradeUI(true);
  88. UpdateBjUI(false);
  89. });
  90. Btn_Cancel.onClick.AddListener(() =>
  91. {
  92. isUpGrade = false;
  93. BtnUpGradeRoot.SetActive(false);
  94. BtnChangeRoot.SetActive(true);
  95. UpdataGradeUI(false);
  96. UpdateBjUI(true);
  97. });
  98. }
  99. public async override CTask<bool> AsyncInit(object[] uiData)
  100. {
  101. // await UpadaFabaoBag();
  102. return await base.AsyncInit(uiData);
  103. }
  104. private void UpdataGradeUI(bool isStartUpGrade)
  105. {
  106. if (isStartUpGrade)
  107. {
  108. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  109. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  110. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  111. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  112. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  113. {
  114. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  115. }
  116. Text_NextLv.text = "+1";
  117. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  118. Text_NextLv.gameObject.SetActive(true);
  119. Text_NextPower.gameObject.SetActive(true);
  120. }
  121. else
  122. {
  123. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  124. {
  125. faBaoAttributeWidget.EndUpGrade();
  126. }
  127. Text_NextLv.gameObject.SetActive(false);
  128. Text_NextPower.gameObject.SetActive(false);
  129. }
  130. }
  131. private void UpdateBjUI(bool isBj)
  132. {
  133. if (isBj)
  134. {
  135. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  136. {
  137. if (currentFaBaoInfo == null || selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  138. {
  139. Icon_LvBj.gameObject.SetActive(true);
  140. Icon_LvBj.icon_name = "icon_tisheng";
  141. }
  142. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  143. {
  144. Icon_LvBj.gameObject.SetActive(true);
  145. Icon_LvBj.icon_name = "icon_xiajiang";
  146. }
  147. else
  148. {
  149. Icon_LvBj.gameObject.SetActive(false);
  150. }
  151. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  152. {
  153. Icon_PowrBj.gameObject.SetActive(true);
  154. Icon_PowrBj.icon_name = "icon_tisheng";
  155. }
  156. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  157. {
  158. Icon_PowrBj.gameObject.SetActive(true);
  159. Icon_PowrBj.icon_name = "icon_xiajiang";
  160. }
  161. else
  162. {
  163. Icon_PowrBj.gameObject.SetActive(false);
  164. }
  165. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  166. {
  167. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  168. }
  169. }
  170. else
  171. {
  172. Icon_LvBj.gameObject.SetActive(false);
  173. Icon_PowrBj.gameObject.SetActive(false);
  174. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  175. {
  176. faBaoAttributeWidget.EndBj();
  177. }
  178. }
  179. }
  180. else
  181. {
  182. Icon_LvBj.gameObject.SetActive(false);
  183. Icon_PowrBj.gameObject.SetActive(false);
  184. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  185. {
  186. faBaoAttributeWidget.EndBj();
  187. }
  188. }
  189. }
  190. private async CTask UpadaFabaoBag()
  191. {
  192. foreach (var faBaoAttributeWidget in faBaoWidgets)
  193. {
  194. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  195. }
  196. faBaoWidgets.Clear();
  197. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  198. shownFaBaoInfos.Sort((l, r) =>
  199. {
  200. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  201. {
  202. return -1;
  203. }
  204. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  205. {
  206. return 1;
  207. }
  208. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  209. });
  210. if (shownFaBaoInfos.Count > 0)
  211. {
  212. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  213. {
  214. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  215. {
  216. continue;
  217. }
  218. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  219. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  220. faBaoWidget.onClick = OnClick;
  221. faBaoWidgets.Add(faBaoWidget);
  222. }
  223. NoFaBagRoot.gameObject.SetActive(false);
  224. }
  225. else
  226. {
  227. NoFaBagRoot.gameObject.SetActive(true);
  228. }
  229. }
  230. private async void OnClick(ItemWidgetBasic obj)
  231. {
  232. FaBaoWidget faBao = obj as FaBaoWidget;
  233. selectedFaBaoInfo = faBao.faoInfo;
  234. Btn_Change.gameObject.SetActive(true);
  235. Btn_PeiYang.gameObject.SetActive(true);
  236. await UpdateUI(selectedFaBaoInfo);
  237. FaBaoInfoRoot.SetActive(true);
  238. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  239. if (!isUpGrade)
  240. {
  241. UpdateBjUI(true);
  242. }
  243. }
  244. public async void CustomInit(int selectIndex)
  245. {
  246. this.selectIndex = selectIndex;
  247. BtnUpGradeRoot.SetActive(false);
  248. BtnChangeRoot.SetActive(true);
  249. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  250. selectedFaBaoInfo = currentFaBaoInfo;
  251. UpdateCurrentFaBaoWidget();
  252. UpdateUI(selectedFaBaoInfo);
  253. UpadaFabaoBag();
  254. }
  255. private async CTask UpdateCurrentFaBaoWidget()
  256. {
  257. if (currentFaBaoInfo != null)
  258. {
  259. if (currentFaBaoWidget == null)
  260. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  261. currentFaBaoWidget.onClick = OnClick;
  262. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  263. equipTipsRoot.gameObject.SetActive(true);
  264. }
  265. else
  266. {
  267. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  268. equipTipsRoot.gameObject.SetActive(false);
  269. }
  270. }
  271. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  272. {
  273. if (faBaoInfo != null)
  274. {
  275. FaBaoInfoRoot.SetActive(true);
  276. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  277. if (faBaoInfo.FaBaoData.useIndex != -1)
  278. {
  279. Btn_Change.transform.Gray(true);
  280. }
  281. else
  282. {
  283. Btn_Change.transform.RecoverColor();
  284. }
  285. Btn_PeiYang.gameObject.SetActive(true);
  286. Btn_Change.gameObject.SetActive(true);
  287. await UpdateFaBaoUI(faBaoInfo);
  288. }
  289. else
  290. {
  291. FaBaoInfoRoot.SetActive(false);
  292. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  293. Btn_Change.gameObject.SetActive(false);
  294. Btn_PeiYang.gameObject.SetActive(false);
  295. }
  296. }
  297. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  298. {
  299. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  300. {
  301. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  302. faBaoInfo.FabaoPowerupConfig.ID;
  303. Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
  304. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  305. faBaoInfo.effectValue);
  306. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  307. {
  308. Text_UpGrade.gameObject.SetActive(false);
  309. ItemRoot.gameObject.SetActive(false);
  310. Text_ManTips.gameObject.SetActive(true);
  311. }
  312. else
  313. {
  314. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  315. _faBaoData.id = faBaoInfo.FaBaoData.id;
  316. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  317. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  318. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  319. //tupo
  320. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  321. {
  322. Text_UpGrade.text = "突破";
  323. }
  324. else
  325. {
  326. Text_UpGrade.text = "升级";
  327. }
  328. Text_UpGrade.gameObject.SetActive(true);
  329. ItemRoot.gameObject.SetActive(true);
  330. Text_ManTips.gameObject.SetActive(false);
  331. }
  332. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  333. switch (faBaoInfo.FabaoConfig.magicAttribute)
  334. {
  335. case 1:
  336. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(0);
  337. Text_Attribute.text = "金";
  338. break;
  339. case 2:
  340. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(1);
  341. Text_Attribute.text = "木";
  342. break;
  343. case 4:
  344. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(2);
  345. Text_Attribute.text = "水";
  346. break;
  347. case 8:
  348. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(3);
  349. Text_Attribute.text = "火";
  350. break;
  351. case 16:
  352. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(4);
  353. Text_Attribute.text = "土";
  354. break;
  355. }
  356. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  357. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  358. await cts.WaitAll();
  359. }
  360. }
  361. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  362. {
  363. foreach (var itemWidgetType1 in itemWidgetType1s)
  364. {
  365. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  366. }
  367. itemWidgetType1s.Clear();
  368. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  369. {
  370. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  371. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  372. itemWidgetType1s.Add(itemWidgetType1);
  373. }
  374. }
  375. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  376. {
  377. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  378. {
  379. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  380. }
  381. faBaoSkillWidgets.Clear();
  382. List<FabaoPowerupConfig> fabaoPowerupConfigs = ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  383. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel).Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  384. foreach (var powerupConfigse in fanappower)
  385. {
  386. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  387. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  388. faBaoData.level = powerupConfigse.config.ID;
  389. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  390. FaBaoSkillWidget faBaoSkillWidget = await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  391. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  392. faBaoSkillWidgets.Add(faBaoSkillWidget);
  393. }
  394. }
  395. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  396. {
  397. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  398. {
  399. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  400. }
  401. faBaoAttributeWidgets.Clear();
  402. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  403. {
  404. FaBaoAttributeWidget faBaoAttributeWidget =
  405. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  406. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  407. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  408. }
  409. }
  410. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  411. {
  412. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  413. selectFaBaoPanel.CustomInit(selectIndex);
  414. return selectFaBaoPanel;
  415. }
  416. public override void Close()
  417. {
  418. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  419. {
  420. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  421. }
  422. faBaoAttributeWidgets.Clear();
  423. foreach (var faBaoAttributeWidget in faBaoWidgets)
  424. {
  425. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  426. }
  427. faBaoWidgets.Clear();
  428. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  429. {
  430. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  431. }
  432. faBaoSkillWidgets.Clear();
  433. foreach (var itemWidgetType1 in itemWidgetType1s)
  434. {
  435. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  436. }
  437. itemWidgetType1s.Clear();
  438. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  439. UpdataGradeUI(false);
  440. UpdateBjUI(false);
  441. currentFaBaoWidget = null;
  442. BtnUpGradeRoot.SetActive(false);
  443. BtnChangeRoot.SetActive(true);
  444. currentFaBaoInfo = null;
  445. selectedFaBaoInfo = null;
  446. base.Close();
  447. }
  448. }
  449. }