FaBaoWidget.cs 1.1 KB

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  1. using GameLogic.Hero;
  2. namespace Fort23.Mono
  3. {
  4. [UIBinding(prefab = "FaBaoWidget")]
  5. public partial class FaBaoWidget : ItemWidgetBasic
  6. {
  7. public FaBaoInfo faoInfo;
  8. private void Init()
  9. {
  10. }
  11. public override void AddEvent()
  12. {
  13. }
  14. public override void DelEvent()
  15. {
  16. }
  17. public override void AddButtonEvent()
  18. {
  19. base.AddButtonEvent();
  20. }
  21. public void CustomInit(FaBaoInfo faoInfo,bool isShowActive)
  22. {
  23. this.faoInfo = faoInfo;
  24. Text_Level.text = faoInfo.FaBaoData.level.ToString() + "级";
  25. Icon_FaBaoIcon.icon_name = faoInfo.SkillConfig.icon;
  26. if (isShowActive)
  27. {
  28. if (faoInfo.FaBaoData.useIndex != -1)
  29. {
  30. Iocn_Active.gameObject.SetActive(true);
  31. }
  32. else
  33. {
  34. Iocn_Active.gameObject.SetActive(false);
  35. }
  36. }
  37. else
  38. {
  39. Iocn_Active.gameObject.SetActive(false);
  40. }
  41. }
  42. }
  43. }