BtnFaBaoWidget.cs 1.2 KB

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  1. using GameLogic.Hero;
  2. namespace Fort23.Mono
  3. {
  4. [UIBinding(prefab = "BtnFaBaoWidget")]
  5. public partial class BtnFaBaoWidget : ItemWidgetBasic
  6. {
  7. public int index;
  8. private FaBaoWidget faBaoWidget;
  9. private void Init()
  10. {
  11. }
  12. public override void AddEvent()
  13. {
  14. }
  15. public override void DelEvent()
  16. {
  17. }
  18. public override void AddButtonEvent()
  19. {
  20. base.AddButtonEvent();
  21. }
  22. public async void CustomInit(int index)
  23. {
  24. UIManager.Instance.DormancyGComponent(faBaoWidget);
  25. this.index = index;
  26. FaBaoInfo faBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[index];
  27. if (faBaoInfo != null)
  28. {
  29. faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, FaBaoRoot);
  30. faBaoWidget.CustomInit(faBaoInfo, false);
  31. }
  32. else
  33. {
  34. UIManager.Instance.DormancyGComponent(faBaoWidget);
  35. }
  36. }
  37. public override void DormancyObj()
  38. {
  39. UIManager.Instance.DormancyGComponent(faBaoWidget);
  40. base.DormancyObj();
  41. }
  42. }
  43. }