CombatPanel.cs 6.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Common.Utility.CombatEvent;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat.CombatTool;
  8. using GameLogic.Combat.Hero;
  9. using GameLogic.Combat.Skill;
  10. using UnityEngine;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "CombatPanel")]
  14. public partial class CombatPanel : UIPanel
  15. {
  16. private ZhuanPanPanel zhuanPanLogic;
  17. private HeroHpWidget playerHeroHpWidget;
  18. public static async CTask OpenCombatPanel()
  19. {
  20. CombatPanel combatPanel = await UIManager.Instance.LoadAndOpenPanel<CombatPanel>(null, UILayer.Middle);
  21. await combatPanel.ShowPanel();
  22. }
  23. protected override async CTask ProOpen()
  24. {
  25. zhuanPanLogic =
  26. await UIManager.Instance.CreateGComponentForObject<ZhuanPanPanel>(ZhuanPanPanel, null, null);
  27. zhuanPanLogic.ShowPanel();
  28. }
  29. private void Init()
  30. {
  31. isAddStack = false;
  32. IsShowAppBar = false;
  33. }
  34. public override void Hide()
  35. {
  36. base.Hide();
  37. UIManager.Instance.DormancyGComponent(zhuanPanLogic);
  38. zhuanPanLogic = null;
  39. UIManager.Instance.DormancyAllGComponent<BossHpWidget>();
  40. UIManager.Instance.DormancyGComponent(playerHeroHpWidget);
  41. playerHeroHpWidget = null;
  42. UIManager.Instance.DormancyAllGComponent<MagicWeaponWidget>();
  43. }
  44. protected override void AddEvent()
  45. {
  46. // CombatEventManager.Instance.AddEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  47. // AddMagicWeaponHeroEntity);
  48. CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  49. CombatEventManager.Instance.AddEventListener(CombatEventType.ShowUseMagicWeaponName, UseMagicWeapon);
  50. StaticUpdater.Instance.AddLateUpdateCallBack(Update);
  51. // CameraSelect.value = 0.7f;
  52. }
  53. protected override void DelEvent()
  54. {
  55. // CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  56. // AddMagicWeaponHeroEntity);
  57. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  58. CombatEventManager.Instance.RemoveEventListener(CombatEventType.ShowUseMagicWeaponName, UseMagicWeapon);
  59. StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);
  60. }
  61. private async void UseMagicWeapon(IEventData ieveData)
  62. {
  63. UseMagicWeaponEventData eventData = ieveData as UseMagicWeaponEventData;
  64. CombatMagicWeaponEntity combatMagicWeaponEntity = eventData.combatMagicWeaponEntity;
  65. CombatHeroEntity combatHeroEntity = eventData.combatHeroEntity;
  66. FaBaoSkillNameWidget faBaoSkillNameWidget =
  67. await UIManager.Instance.CreateGComponentForObject<FaBaoSkillNameWidget>(FaBaoSkillNameWidget, null,
  68. FaBaoSkillDec, isInstance: true);
  69. Vector3 pos = Vector3.zero;
  70. if (combatMagicWeaponEntity.IsEnemy)
  71. {
  72. pos = combatMagicWeaponEntity.GameObject.transform.TransformPoint(new Vector3(-1, 2, 0));
  73. }
  74. else
  75. {
  76. pos = combatMagicWeaponEntity.GameObject.transform.TransformPoint(new Vector3(-0.5f, 0.5f, 0));
  77. }
  78. // combatHeroEntity.dotPos+
  79. faBaoSkillNameWidget.ShowWidget(combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.name, pos);
  80. // useQuqueSkill.transform.SetAsLastSibling();
  81. }
  82. private async void AddUseGongFa(IEventData ieveData)
  83. {
  84. AddUseGongFaEventData eventData = ieveData as AddUseGongFaEventData;
  85. SkillBasic skillBasic = eventData.SkillBasic;
  86. if (skillBasic.CombatHeroEntity.IsEnemy)
  87. {
  88. return;
  89. }
  90. UseQuqueSkill useQuqueSkill =
  91. await UIManager.Instance.CreateGComponentForObject<UseQuqueSkill>(UseQuqueSkill, null,
  92. UseQuqueSkillRoot, isInstance: true);
  93. useQuqueSkill.ShowWidget(skillBasic);
  94. useQuqueSkill.transform.SetAsLastSibling();
  95. }
  96. private async void AddMagicWeaponHeroEntity()
  97. {
  98. CombatMagicWeaponEntity[] magicWeaponEntities = CombatController.currActiveCombat
  99. .playerHeroEntity.heroMagicWeaponControl.AllMagicWeapon;
  100. int count = CombatController.currActiveCombat.playerHeroEntity.heroMagicWeaponControl
  101. .MagicWeaponCount;
  102. for (int i = 0; i < count; i++)
  103. {
  104. CombatMagicWeaponEntity weaponEntity = magicWeaponEntities[i];
  105. MagicWeaponWidget shengShiEventWidget =
  106. await UIManager.Instance.CreateGComponentForObject<MagicWeaponWidget>(MagicWeaponWidget, null,
  107. MagicWeapon,
  108. isInstance: true);
  109. shengShiEventWidget.InitWidget(weaponEntity);
  110. }
  111. // shengShiEventWidget.InitShengShiEventWidget(configId);
  112. }
  113. public async CTask ShowPanel()
  114. {
  115. playerHeroHpWidget =
  116. await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(PlayerHpWidget, null);
  117. playerHeroHpWidget.size = 250;
  118. playerHeroHpWidget.shieldSize = 100;
  119. playerHeroHpWidget.isFollowTarget = false;
  120. playerHeroHpWidget.Init(CombatController.currActiveCombat.playerHeroEntity);
  121. CombatHeroEntity[] allEnemy = CombatController.currActiveCombat.CombatHeroController.GetHero(true);
  122. for (int i = 0; i < allEnemy.Length; i++)
  123. {
  124. CombatHeroEntity enemy = allEnemy[i];
  125. BossHpWidget bossHpWidget =
  126. await UIManager.Instance.CreateGComponentForObject<BossHpWidget>(BossHpWidget, null, BossHpRoot,
  127. isInstance: true);
  128. bossHpWidget.ShowWidget(enemy);
  129. }
  130. AddMagicWeaponHeroEntity();
  131. }
  132. public override void AddButtonEvent()
  133. {
  134. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  135. AutoUse.onValueChanged.AddListener((x) =>
  136. {
  137. CombatController.currActiveCombat.playerHeroEntity.heroMagicWeaponControl.isAutoUse =
  138. x;
  139. });
  140. }
  141. private void CameraSelect_onValueChanged(float value)
  142. {
  143. if (CombatController.currActiveCombat == null ||
  144. CombatController.currActiveCombat.CombatCameraControllder == null)
  145. {
  146. return;
  147. }
  148. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  149. }
  150. public void Update()
  151. {
  152. }
  153. }
  154. }