CombatHPPanel.cs 4.9 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using GameLogic.Combat.Hero;
  4. using Utility;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "CombatHPPanel")]
  8. public partial class CombatHPPanel : UIPanel
  9. {
  10. private Map<IHero, int> currTargetHeroHp = new Map<IHero, int>();
  11. public static async CTask OpenCombatHPPanel()
  12. {
  13. await UIManager.Instance.LoadAndOpenPanel<CombatHPPanel>(null, UILayer.Bottom);
  14. }
  15. public static async CTask CloseCombatHPPanel()
  16. {
  17. UIManager.Instance.HideUIUIPanel<CombatHPPanel>();
  18. }
  19. private void Init()
  20. {
  21. isAddStack = false;
  22. }
  23. protected override void AddEvent()
  24. {
  25. EventManager.Instance.AddEventListener(CustomEventType.CreateHeroHp, CreateHeroHp);
  26. // CombatEventManager.Instance.AddEventListener(CombatEventType.TargetAlter, TargetAlter);
  27. }
  28. protected override void DelEvent()
  29. {
  30. // CombatEventManager.Instance.RemoveEventListener(CombatEventType.TargetAlter, TargetAlter);
  31. EventManager.Instance.RemoveEventListener(CustomEventType.CreateHeroHp, CreateHeroHp);
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. }
  36. // private async void TargetAlter(IEventData iEventData)
  37. // {
  38. // CombatHeroTargetAlterEventData combatHeroTargetAlterEventData =
  39. // iEventData as CombatHeroTargetAlterEventData;
  40. // if (combatHeroTargetAlterEventData.combatHeroEntity.IsEnemy)
  41. // {
  42. // return;
  43. // }
  44. //
  45. // if (combatHeroTargetAlterEventData.targetCombatHeroEntity != null)
  46. // {
  47. // CombatHeroEntity t = combatHeroTargetAlterEventData.targetCombatHeroEntity as CombatHeroEntity;
  48. // if (t != null)
  49. // {
  50. // if (t.CurrCombatHeroInfo.heroType == 4||t.CurrCombatHeroInfo.heroType ==3)
  51. // {
  52. // return;
  53. // }
  54. //
  55. // if (!currTargetHeroHp.TryGetValue(combatHeroTargetAlterEventData.targetCombatHeroEntity,
  56. // out int count))
  57. // {
  58. // }
  59. //
  60. // if (count <= 0)
  61. // {
  62. // CreateHpUI(t);
  63. // }
  64. //
  65. // count++;
  66. // currTargetHeroHp[t] = count;
  67. // }
  68. // }
  69. //
  70. // if (combatHeroTargetAlterEventData.lasetCombatHeroEntity != null)
  71. // {
  72. // CombatHeroEntity t = combatHeroTargetAlterEventData.lasetCombatHeroEntity as CombatHeroEntity;
  73. //
  74. // if (t != null)
  75. // {
  76. // if (t.CurrCombatHeroInfo.heroType == 4||t.CurrCombatHeroInfo.heroType ==3)
  77. // {
  78. // return;
  79. // }
  80. // if (currTargetHeroHp.TryGetValue(combatHeroTargetAlterEventData.lasetCombatHeroEntity,
  81. // out int count))
  82. // {
  83. // count--;
  84. // if (count <= 0)
  85. // {
  86. // currTargetHeroHp.Remove(combatHeroTargetAlterEventData.lasetCombatHeroEntity);
  87. // HeroHpUpdateEventData heroHpUpdateEventData = HeroHpUpdateEventData.Create();
  88. // heroHpUpdateEventData.combatHeroEntity = t;
  89. // CombatEventManager.Instance.Dispatch(CombatEventType.ClearHeroHp, heroHpUpdateEventData);
  90. // }
  91. // else
  92. // {
  93. // currTargetHeroHp[t] = count;
  94. // }
  95. //
  96. //
  97. // }
  98. // }
  99. // }
  100. // }
  101. private async void CreateHpUI(CombatHeroEntity combatHeroEntity)
  102. {
  103. // CombatHeroEntity combatHeroEntity = createHeroHpEventData.combatHeroEntity;
  104. HeroHpWidget heroHpWidget =
  105. await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(HeroHpWidget, null, transform,
  106. isInstance: true);
  107. heroHpWidget.Init(combatHeroEntity);
  108. }
  109. private async void CreateHeroHp(IEventData iEventData)
  110. {
  111. // CreateHeroHpEventData createHeroHpEventData = iEventData as CreateHeroHpEventData;
  112. // CombatHeroEntity combatHeroEntity = createHeroHpEventData.combatHeroEntity;
  113. // CreateHpUI(combatHeroEntity);
  114. }
  115. public override void Close()
  116. {
  117. UIManager.Instance.DormancyAllGComponent<HeroHpWidget>();
  118. base.Close();
  119. }
  120. }
  121. }