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- using Common.Utility.CombatTimer;
- using Fort23.Core;
- using GameLogic.Combat.CombatTool;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "StartBossPanel")]
- public partial class StartBossPanel : UIPanel
- {
- private void Init()
- {
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
- public async override CTask Open()
- {
- CombatTimerManager.Instance.AddTimer(0.7f, delegate
- {
- CombatController.currActiveCombat.CombatCameraControllder.Shaking(0.5f);
- });
-
- CombatTimerManager.Instance.AddTimer(1.5f, delegate() { UIManager.Instance.HideUIUIPanel(this); });
- await base.Open();
- }
- }
- }
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