MainPanel.cs 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. using GameLogic.Combat;
  6. using GameLogic.Combat.CombatTool;
  7. using UnityEngine;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "MainPanel")]
  11. public partial class MainPanel : UIPanel
  12. {
  13. private void Init()
  14. {
  15. }
  16. protected override void AddEvent()
  17. {
  18. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  19. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  20. }
  21. private void CompleteEvent(IEventData e)
  22. {
  23. CreatShengShiEvent();
  24. }
  25. private void DivineSensePointChange(IEventData e)
  26. {
  27. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  28. }
  29. protected override void DelEvent()
  30. {
  31. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  32. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  37. }
  38. public override CTask<bool> AsyncInit(object[] uiData)
  39. {
  40. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  41. CreatShengShiEvent();
  42. return base.AsyncInit(uiData);
  43. }
  44. private async void Bnt_shengShi_onClick()
  45. {
  46. // EventSystemManager.Instance.DetectRandomEvents();
  47. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  50. return;
  51. }
  52. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  53. .CombatHeroController.playerHeroEntity.GameObject.transform);
  54. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  55. if (eventLists == null || eventLists.Count == 0)
  56. return;
  57. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  58. CreatShengShiEvent();
  59. }
  60. public async void CreatShengShiEvent()
  61. {
  62. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  63. for (var i = 0; i < AccountFileInfo.Instance.playerData.eventList.Count; i++)
  64. {
  65. ShengShiEventWidget shengShiEventWidget =
  66. await UIManager.Instance.CreateGComponentForObject<ShengShiEventWidget>(ShengShiEventWidget, null,
  67. DynamicEvent,
  68. isInstance: true);
  69. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  70. }
  71. }
  72. [CustomMethod(CustomMethodType.Update)]
  73. public void Update()
  74. {
  75. if (Input.GetKeyDown(KeyCode.Y))
  76. {
  77. // EventSystemManager.Instance.DetectRandomEvents();
  78. CombatDrive.Instance.LoadLevelBattleCombat(100001, delegate(bool isWin)
  79. {
  80. LogTool.Log("战斗完成"+isWin);
  81. });
  82. }
  83. }
  84. public async static CTask OpenPanel()
  85. {
  86. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  87. }
  88. }
  89. }