CombatPanel.cs 5.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Common.Utility.CombatEvent;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat.CombatTool;
  8. using GameLogic.Combat.Skill;
  9. using UnityEngine;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "CombatPanel")]
  13. public partial class CombatPanel : UIPanel
  14. {
  15. private ZhuanPanPanel zhuanPanLogic;
  16. private HeroHpWidget playerHeroHpWidget;
  17. public static async CTask OpenCombatPanel()
  18. {
  19. CombatPanel combatPanel = await UIManager.Instance.LoadAndOpenPanel<CombatPanel>(null, UILayer.Middle);
  20. await combatPanel.ShowPanel();
  21. }
  22. protected override async CTask ProOpen()
  23. {
  24. zhuanPanLogic =
  25. await UIManager.Instance.CreateGComponentForObject<ZhuanPanPanel>(ZhuanPanPanel, null, null);
  26. zhuanPanLogic.ShowPanel();
  27. }
  28. private void Init()
  29. {
  30. }
  31. public override void Hide()
  32. {
  33. base.Hide();
  34. UIManager.Instance.DormancyGComponent(zhuanPanLogic);
  35. zhuanPanLogic = null;
  36. UIManager.Instance.DormancyAllGComponent<BossHpWidget>();
  37. UIManager.Instance.DormancyGComponent(playerHeroHpWidget);
  38. playerHeroHpWidget = null;
  39. }
  40. protected override void AddEvent()
  41. {
  42. CombatEventManager.Instance.AddEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  43. AddMagicWeaponHeroEntity);
  44. CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  45. StaticUpdater.Instance.AddLateUpdateCallBack(Update);
  46. CameraSelect.value = 0.7f;
  47. }
  48. protected override void DelEvent()
  49. {
  50. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  51. AddMagicWeaponHeroEntity);
  52. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  53. StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);
  54. }
  55. private async void AddUseGongFa(IEventData ieveData)
  56. {
  57. AddUseGongFaEventData eventData = ieveData as AddUseGongFaEventData;
  58. SkillBasic skillBasic = eventData.SkillBasic;
  59. if (skillBasic.CombatHeroEntity.IsEnemy)
  60. {
  61. return;
  62. }
  63. UseQuqueSkill useQuqueSkill =
  64. await UIManager.Instance.CreateGComponentForObject<UseQuqueSkill>(UseQuqueSkill, null,
  65. UseQuqueSkillRoot, isInstance: true);
  66. useQuqueSkill.ShowWidget(skillBasic);
  67. useQuqueSkill.transform.SetAsLastSibling();
  68. }
  69. private async void AddMagicWeaponHeroEntity(IEventData ieveData)
  70. {
  71. AddMagicWeaponHeroEntityEventData eventData = ieveData as AddMagicWeaponHeroEntityEventData;
  72. MagicWeaponWidget shengShiEventWidget =
  73. await UIManager.Instance.CreateGComponentForObject<MagicWeaponWidget>(MagicWeaponWidget, null,
  74. MagicWeapon,
  75. isInstance: true);
  76. shengShiEventWidget.InitWidget(eventData.CombatMagicWeaponEntity);
  77. // shengShiEventWidget.InitShengShiEventWidget(configId);
  78. }
  79. public async CTask ShowPanel()
  80. {
  81. playerHeroHpWidget =
  82. await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(PlayerHpWidget, null);
  83. playerHeroHpWidget.size = 250;
  84. playerHeroHpWidget.shieldSize = 100;
  85. playerHeroHpWidget.isFollowTarget = false;
  86. playerHeroHpWidget.Init(CombatController.currActiveCombat.CombatHeroController.playerHeroEntity);
  87. CombatHeroEntity[] allEnemy = CombatController.currActiveCombat.CombatHeroController.GetHero(true);
  88. for (int i = 0; i < allEnemy.Length; i++)
  89. {
  90. CombatHeroEntity enemy = allEnemy[i];
  91. BossHpWidget bossHpWidget =
  92. await UIManager.Instance.CreateGComponentForObject<BossHpWidget>(BossHpWidget, null, BossHpRoot,
  93. isInstance: true);
  94. bossHpWidget.ShowWidget(enemy);
  95. }
  96. }
  97. public override void AddButtonEvent()
  98. {
  99. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  100. AutoUse.onValueChanged.AddListener((x) =>
  101. {
  102. CombatController.currActiveCombat.CombatHeroController.playerHeroEntity.MagicWeaponControl.isAutoUse =
  103. x;
  104. });
  105. }
  106. private void CameraSelect_onValueChanged(float value)
  107. {
  108. if (CombatController.currActiveCombat == null ||
  109. CombatController.currActiveCombat.CombatCameraControllder == null)
  110. {
  111. return;
  112. }
  113. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  114. }
  115. public void Update()
  116. {
  117. }
  118. }
  119. }