ElixirItemWidgetData.cs 1.6 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class ElixirItemWidget
  9. {
  10. #region 自定义数据
  11. private Text _Text_FailDesc;
  12. public Text Text_FailDesc
  13. {
  14. get{
  15. if (_Text_FailDesc == null)
  16. {
  17. _Text_FailDesc = GetUIUnit<Text>("Text_FailDesc");
  18. }
  19. return _Text_FailDesc;
  20. }
  21. }
  22. private Text _Text_ItemName;
  23. public Text Text_ItemName
  24. {
  25. get{
  26. if (_Text_ItemName == null)
  27. {
  28. _Text_ItemName = GetUIUnit<Text>("Text_ItemName");
  29. }
  30. return _Text_ItemName;
  31. }
  32. }
  33. private Text _Text_SucceedDesc;
  34. public Text Text_SucceedDesc
  35. {
  36. get{
  37. if (_Text_SucceedDesc == null)
  38. {
  39. _Text_SucceedDesc = GetUIUnit<Text>("Text_SucceedDesc");
  40. }
  41. return _Text_SucceedDesc;
  42. }
  43. }
  44. private MyImage _Icon_ItemIcon;
  45. public MyImage Icon_ItemIcon
  46. {
  47. get{
  48. if (_Icon_ItemIcon == null)
  49. {
  50. _Icon_ItemIcon = GetUIUnit<MyImage>("Icon_ItemIcon");
  51. }
  52. return _Icon_ItemIcon;
  53. }
  54. }
  55. private MyImage _Icon_Bg;
  56. public MyImage Icon_Bg
  57. {
  58. get{
  59. if (_Icon_Bg == null)
  60. {
  61. _Icon_Bg = GetUIUnit<MyImage>("Icon_Bg");
  62. }
  63. return _Icon_Bg;
  64. }
  65. }
  66. #endregion 自定义数据结束
  67. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  68. {
  69. await base.SetUIGameObject(gObjectPoolInterface);
  70. Init();
  71. }
  72. }
  73. }