DivineSenceInfoPanel.cs 7.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "DivineSenceInfoPanel")]
  13. public partial class DivineSenceInfoPanel : UIPanel
  14. {
  15. private Action<int,List<ItemInfo>> callback;
  16. private int useCount = 0;
  17. List<ItemInfo> useItems = new List<ItemInfo>();
  18. List<DivineSenceInfoBtnWidget> _divineSenceInfoBtnWidgets = new List<DivineSenceInfoBtnWidget>();
  19. private int maxCount;
  20. private DivineSenseConfig divineSenseConfig;
  21. private void Init()
  22. {
  23. isPopUi = true;
  24. }
  25. protected override void AddEvent()
  26. {
  27. }
  28. protected override void DelEvent()
  29. {
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. Btn_Ok.onClick.AddListener(() =>
  34. {
  35. useItems.Clear();
  36. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  37. {
  38. if (senceInfoBtnWidget.type == 2 && senceInfoBtnWidget.ItemInfo != null )
  39. {
  40. useItems.Add(senceInfoBtnWidget.ItemInfo);
  41. }
  42. }
  43. callback?.Invoke(useCount,useItems);
  44. UIManager.Instance.HideUIUIPanel(this);
  45. });
  46. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  47. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  48. Slider_Count.onValueChanged.AddListener((c) =>
  49. {
  50. useCount = (int)c;
  51. Text_Count.text = $"神识探索:{c}次";
  52. Text_shenshishangxian.text = $"({EventSystemManager.Instance.GetShenShiCount()} + {c}/{maxCount})";
  53. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  54. {
  55. senceInfoBtnWidget.UpdateItermCount(useCount);
  56. }
  57. });
  58. Btn_Tip.onClick.AddListener(() => { DivineSenceLevelPreviewPanel.OpenPanel(); });
  59. Btn_Event.onClick.AddListener(() =>
  60. {
  61. DivineSenceEventPreviewPanel.OpenPanel();
  62. });
  63. }
  64. public async void CustomInit(Action<int,List<ItemInfo>> callback)
  65. {
  66. _divineSenceInfoBtnWidgets.Clear();
  67. divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  68. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  69. Text_Level.text = $"神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}级";
  70. Text_Exp.text = $"{AccountFileInfo.Instance.playerData.divineSenseexp}/{divineSenseConfig.exp}";
  71. Slider_Exp.maxValue = divineSenseConfig.exp;
  72. Slider_Exp.value = AccountFileInfo.Instance.playerData.divineSenseexp;
  73. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  74. maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  75. maxCount = maxCount > 10 ? 10 : maxCount;
  76. count = count + EventSystemManager.Instance.GetShenShiCount() > maxCount ? maxCount - EventSystemManager.Instance.GetShenShiCount() : count;
  77. Slider_Count.maxValue = count;
  78. Slider_Count.minValue = 1;
  79. List<float> probabilities = UtilTools.CalculateProbabilities(divineSenseConfig.QualityBonusChance.ToList());
  80. for (var i = 0; i < Text_qs.Count; i++)
  81. {
  82. Text_qs[i].text = $"{probabilities[i] * 100:F2}%";
  83. }
  84. DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam0, null);
  85. divineSenceInfoBtnWidget.CustomInit(-1, 1);
  86. divineSenceInfoBtnWidget.OnClick = OnClick;
  87. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  88. divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam1, null);
  89. divineSenceInfoBtnWidget.CustomInit(-1, 2);
  90. divineSenceInfoBtnWidget.OnClick = OnClick;
  91. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  92. divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam2, null);
  93. divineSenceInfoBtnWidget.CustomInit(-1, 2);
  94. divineSenceInfoBtnWidget.OnClick = OnClick;
  95. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  96. this.callback = callback;
  97. }
  98. private void OnClick(ItemWidgetBasic obj)
  99. {
  100. DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = obj as DivineSenceInfoBtnWidget;
  101. if (divineSenceInfoBtnWidget.type == 1)
  102. return;
  103. DivineSenceItemPanel.OpenPanel(divineSenceInfoBtnWidget.ItemInfo, (id) =>
  104. {
  105. divineSenceInfoBtnWidget.CustomInit(id, divineSenceInfoBtnWidget.type);
  106. UpdateBl();
  107. },
  108. () =>
  109. {
  110. divineSenceInfoBtnWidget.CustomInit(-1, divineSenceInfoBtnWidget.type);
  111. UpdateBl();
  112. });
  113. }
  114. public void UpdateBl()
  115. {
  116. Map<int, int> probabilitiesMap = new Map<int, int>();
  117. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  118. {
  119. if (senceInfoBtnWidget.type == 2 && senceInfoBtnWidget.ItemInfo != null && senceInfoBtnWidget.ItemInfo.config.associateID == 6)
  120. {
  121. if (!probabilitiesMap.ContainsKey(senceInfoBtnWidget.ItemInfo.config.associateVlaue[0]))
  122. {
  123. probabilitiesMap.Add(senceInfoBtnWidget.ItemInfo.config.associateVlaue[0], senceInfoBtnWidget.ItemInfo.config.associateVlaue[1]);
  124. }
  125. else
  126. {
  127. probabilitiesMap[senceInfoBtnWidget.ItemInfo.config.associateVlaue[0]] += senceInfoBtnWidget.ItemInfo.config.associateVlaue[1];
  128. }
  129. }
  130. senceInfoBtnWidget.UpdateItermCount(useCount);
  131. }
  132. var QualityBonusChance = divineSenseConfig.QualityBonusChance.ToList();
  133. foreach (var keyValuePair in probabilitiesMap)
  134. {
  135. QualityBonusChance[keyValuePair.Key-1] *= keyValuePair.Value+0.01f;
  136. }
  137. List<float> probabilities = UtilTools.CalculateProbabilities(QualityBonusChance);
  138. for (var i = 0; i < Text_qs.Count; i++)
  139. {
  140. Text_qs[i].text = $"{probabilities[i] * 100:F2}%";
  141. }
  142. }
  143. public async static CTask OpenPanel(Action<int,List<ItemInfo>> callback)
  144. {
  145. DivineSenceInfoPanel divineSenceInfoPanel = await UIManager.Instance.LoadAndOpenPanel<DivineSenceInfoPanel>(null, UILayer.Top);
  146. divineSenceInfoPanel.CustomInit(callback);
  147. }
  148. }
  149. }