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- using System.Collections.Generic;
- using UnityEditor;
- using UnityEditor.Callbacks;
- using UnityEngine;
- using System;
- using System.Linq;
- using System.Runtime.Serialization;
- using XNode;
- using Object = UnityEngine.Object;
- namespace XNodeEditor
- {
- [InitializeOnLoad]
- public partial class NodeEditorWindow : EditorWindow
- {
- public static NodeEditorWindow current;
- /// <summary> Stores node positions for all nodePorts. </summary>
- public Dictionary<XNode.NodePort, Rect> portConnectionPoints
- {
- get { return _portConnectionPoints; }
- }
- private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
- [SerializeField] private NodePortReference[] _references = new NodePortReference[0];
- [SerializeField] private Rect[] _rects = new Rect[0];
- private Func<bool> isDocked
- {
- get
- {
- if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
- return _isDocked;
- }
- }
- private Func<bool> _isDocked;
- [System.Serializable]
- private class NodePortReference
- {
- [SerializeField] private XNode.Node _node;
- [SerializeField] private string _name;
- public NodePortReference(XNode.NodePort nodePort)
- {
- _node = nodePort.node;
- _name = nodePort.fieldName;
- }
- public XNode.NodePort GetNodePort()
- {
- if (_node == null)
- {
- return null;
- }
- return _node.GetPort(_name);
- }
- }
- private void OnDisable()
- {
- // Cache portConnectionPoints before serialization starts
- int count = portConnectionPoints.Count;
- _references = new NodePortReference[count];
- _rects = new Rect[count];
- int index = 0;
- foreach (var portConnectionPoint in portConnectionPoints)
- {
- _references[index] = new NodePortReference(portConnectionPoint.Key);
- _rects[index] = portConnectionPoint.Value;
- index++;
- }
- this.graphEditor.OnDisable();
- }
- private void OnEnable()
- {
- // Reload portConnectionPoints if there are any
- int length = _references.Length;
- if (length == _rects.Length)
- {
- for (int i = 0; i < length; i++)
- {
- XNode.NodePort nodePort = _references[i].GetNodePort();
- if (nodePort != null)
- _portConnectionPoints.Add(nodePort, _rects[i]);
- }
- }
- }
- public Dictionary<XNode.Node, Vector2> nodeSizes
- {
- get { return _nodeSizes; }
- }
- private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>();
- public XNode.NodeGraph graph;
- public Vector2 panOffset
- {
- get { return _panOffset; }
- set
- {
- _panOffset = value;
- Repaint();
- }
- }
- private Vector2 _panOffset;
- public float zoom
- {
- get { return _zoom; }
- set
- {
- _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom);
- Repaint();
- }
- }
- private float _zoom = 1;
- void OnFocus()
- {
- current = this;
- ValidateGraphEditor();
- if (graphEditor != null)
- {
- graphEditor.OnWindowFocus();
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
- dragThreshold = Math.Max(1f, Screen.width / 1000f);
- }
- void OnLostFocus()
- {
- if (graphEditor != null) graphEditor.OnWindowFocusLost();
- }
- //
- // [InitializeOnLoadMethod]
- // private static void OnLoad()
- // {
- // Selection.selectionChanged -= OnSelectionChanged;
- // Selection.selectionChanged += OnSelectionChanged;
- // }
- //
- // /// <summary> Handle Selection Change events</summary>
- // private static void OnSelectionChanged()
- // {
- // XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
- // if (nodeGraph && !AssetDatabase.Contains(nodeGraph))
- // {
- // Open(nodeGraph);
- // }
- // }
- /// <summary> Make sure the graph editor is assigned and to the right object </summary>
- private void ValidateGraphEditor()
- {
- NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
- if (this.graphEditor != graphEditor && graphEditor != null)
- {
- this.graphEditor = graphEditor;
- graphEditor.OnOpen();
- }
- }
- /// <summary> Create editor window </summary>
- public static NodeEditorWindow Init()
- {
- NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
- w.titleContent = new GUIContent("xNode");
- w.wantsMouseMove = true;
- w.Show();
- return w;
- }
- public void Save()
- {
- if (AssetDatabase.Contains(graph))
- {
- EditorUtility.SetDirty(graph);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
- else SaveAs();
- }
- public void SaveAs()
- {
- string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
- if (string.IsNullOrEmpty(path)) return;
- else
- {
- XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
- if (existingGraph != null) AssetDatabase.DeleteAsset(path);
- AssetDatabase.CreateAsset(graph, path);
- EditorUtility.SetDirty(graph);
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
- }
- private void DraggableWindow(int windowID)
- {
- GUI.DragWindow();
- }
- public Vector2 WindowToGridPosition(Vector2 windowPosition)
- {
- return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
- }
- public Vector2 GridToWindowPosition(Vector2 gridPosition)
- {
- return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
- }
- public Rect GridToWindowRectNoClipped(Rect gridRect)
- {
- gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
- return gridRect;
- }
- public Rect GridToWindowRect(Rect gridRect)
- {
- gridRect.position = GridToWindowPosition(gridRect.position);
- gridRect.size /= zoom;
- return gridRect;
- }
- public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition)
- {
- Vector2 center = position.size * 0.5f;
- // UI Sharpness complete fix - Round final offset not panOffset
- float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
- float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
- return new Vector2(xOffset, yOffset);
- }
- private List<Node> _selectedNodes = new List<Node>();
- public void SelectNode(XNode.Node node, bool add)
- {
- if (!add)
- {
- _selectedNodes.Clear();
- }
- if (!_selectedNodes.Contains(node))
- {
- _selectedNodes.Add(node);
- }
- }
- public void DeselectNode(XNode.Node node)
- {
- if (_selectedNodes.Contains(node))
- {
- _selectedNodes.Remove(node);
- }
- }
- // 双击Inspector里面的XNode打开
- [OnOpenAsset(1)]
- public static bool OnOpen(int instanceID, int line)
- {
- XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
- if (nodeGraph != null)
- {
- Open(nodeGraph, Selection.activeObject);
- return true;
- }
- return false;
- }
- /// <summary>Open the provided graph in the NodeEditor</summary>
- public static NodeEditorWindow Open(XNode.NodeGraph graph, Object selectionActiveObject = null)
- {
- if (!graph) return null;
- NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, graph.Title(), true) as NodeEditorWindow;
- w.wantsMouseMove = true;
- w.graph = graph;
- w.selectionActiveObject = selectionActiveObject;
- return w;
- }
- /// <summary> Repaint all open NodeEditorWindows. </summary>
- public static void RepaintAll()
- {
- NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
- for (int i = 0; i < windows.Length; i++)
- {
- windows[i].Repaint();
- }
- }
- public static void CloseWindow()
- {
- if (current != null)
- {
- current.Close();
- }
- }
- }
- }
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