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- using UnityEditor;
- using UnityEngine;
- namespace XNodeEditor {
- public static class NodeEditorResources {
- // Textures
- public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("xnode_dot"); } }
- private static Texture2D _dot;
- public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("xnode_dot_outer"); } }
- private static Texture2D _dotOuter;
- public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node"); } }
- private static Texture2D _nodeBody;
- public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load<Texture2D>("xnode_node_highlight"); } }
- private static Texture2D _nodeHighlight;
- // Styles
- public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
- public static Styles _styles = null;
- public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } }
- public class Styles {
- public GUIStyle inputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
- public Styles() {
- GUIStyle baseStyle = new GUIStyle("Label");
- baseStyle.fixedHeight = 18;
- inputPort = new GUIStyle(baseStyle);
- inputPort.alignment = TextAnchor.UpperLeft;
- inputPort.padding.left = 10;
- nodeHeader = new GUIStyle();
- nodeHeader.alignment = TextAnchor.MiddleCenter;
- nodeHeader.fontStyle = FontStyle.Bold;
- nodeHeader.normal.textColor = Color.white;
- nodeBody = new GUIStyle();
- nodeBody.normal.background = NodeEditorResources.nodeBody;
- nodeBody.border = new RectOffset(32, 32, 32, 32);
- nodeBody.padding = new RectOffset(16, 16, 4, 16);
- nodeHighlight = new GUIStyle();
- nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
- nodeHighlight.border = new RectOffset(32, 32, 32, 32);
- tooltip = new GUIStyle("helpBox");
- tooltip.alignment = TextAnchor.MiddleCenter;
- }
- }
- public static Texture2D GenerateGridTexture(Color line, Color bg) {
- Texture2D tex = new Texture2D(64, 64);
- Color[] cols = new Color[64 * 64];
- for (int y = 0; y < 64; y++) {
- for (int x = 0; x < 64; x++) {
- Color col = bg;
- if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f);
- if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f);
- cols[(y * 64) + x] = col;
- }
- }
- tex.SetPixels(cols);
- tex.wrapMode = TextureWrapMode.Repeat;
- tex.filterMode = FilterMode.Bilinear;
- tex.name = "Grid";
- tex.Apply();
- return tex;
- }
- public static Texture2D GenerateCrossTexture(Color line) {
- Texture2D tex = new Texture2D(64, 64);
- Color[] cols = new Color[64 * 64];
- for (int y = 0; y < 64; y++) {
- for (int x = 0; x < 64; x++) {
- Color col = line;
- if (y != 31 && x != 31) col.a = 0;
- cols[(y * 64) + x] = col;
- }
- }
- tex.SetPixels(cols);
- tex.wrapMode = TextureWrapMode.Clamp;
- tex.filterMode = FilterMode.Bilinear;
- tex.name = "Grid";
- tex.Apply();
- return tex;
- }
- }
- }
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