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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using UnityEditor;
- using UnityEngine;
- namespace XNodeEditor {
- /// <summary> Contains reflection-related extensions built for xNode </summary>
- public static class NodeEditorReflection {
- [NonSerialized] private static Dictionary<Type, Color> nodeTint;
- [NonSerialized] private static Dictionary<Type, int> nodeWidth;
- /// <summary> All available node types </summary>
- public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
- [NonSerialized] private static Type[] _nodeTypes = null;
- /// <summary> Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time. </summary>
- public static Func<bool> GetIsDockedDelegate(this EditorWindow window) {
- BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
- MethodInfo isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
- return (Func<bool>) Delegate.CreateDelegate(typeof(Func<bool>), window, isDockedMethod);
- }
- public static Type[] GetNodeTypes() {
- //Get all classes deriving from Node via reflection
- return GetDerivedTypes(typeof(XNode.Node));
- }
- /// <summary> Custom node tint colors defined with [NodeColor(r, g, b)] </summary>
- public static bool TryGetAttributeTint(this Type nodeType, out Color tint) {
- if (nodeTint == null) {
- CacheAttributes<Color, XNode.Node.NodeTintAttribute>(ref nodeTint, x => x.color);
- }
- return nodeTint.TryGetValue(nodeType, out tint);
- }
- /// <summary> Get custom node widths defined with [NodeWidth(width)] </summary>
- public static bool TryGetAttributeWidth(this Type nodeType, out int width) {
- if (nodeWidth == null) {
- CacheAttributes<int, XNode.Node.NodeWidthAttribute>(ref nodeWidth, x => x.width);
- }
- return nodeWidth.TryGetValue(nodeType, out width);
- }
- private static void CacheAttributes<V, A>(ref Dictionary<Type, V> dict, Func<A, V> getter) where A : Attribute {
- dict = new Dictionary<Type, V>();
- for (int i = 0; i < nodeTypes.Length; i++) {
- object[] attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);
- if (attribs == null || attribs.Length == 0) continue;
- A attrib = attribs[0] as A;
- dict.Add(nodeTypes[i], getter(attrib));
- }
- }
- /// <summary> Get FieldInfo of a field, including those that are private and/or inherited </summary>
- public static FieldInfo GetFieldInfo(this Type type, string fieldName) {
- // If we can't find field in the first run, it's probably a private field in a base class.
- FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
- // Search base classes for private fields only. Public fields are found above
- while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
- return field;
- }
- /// <summary> Get all classes deriving from baseType via reflection </summary>
- public static Type[] GetDerivedTypes(this Type baseType) {
- List<System.Type> types = new List<System.Type>();
- System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
- foreach (Assembly assembly in assemblies) {
- try {
- types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
- } catch (ReflectionTypeLoadException) { }
- }
- return types.ToArray();
- }
- /// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary>
- public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {
- KeyValuePair<ContextMenu, MethodInfo>[] items = GetContextMenuMethods(obj);
- if (items.Length != 0) {
- contextMenu.AddSeparator("");
- List<string> invalidatedEntries = new List<string>();
- foreach (KeyValuePair<ContextMenu, MethodInfo> checkValidate in items) {
- if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {
- invalidatedEntries.Add(checkValidate.Key.menuItem);
- }
- }
- for (int i = 0; i < items.Length; i++) {
- KeyValuePair<ContextMenu, MethodInfo> kvp = items[i];
- if (invalidatedEntries.Contains(kvp.Key.menuItem)) {
- contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));
- } else {
- contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
- }
- }
- }
- }
- /// <summary> Call OnValidate on target </summary>
- public static void TriggerOnValidate(this UnityEngine.Object target) {
- System.Reflection.MethodInfo onValidate = null;
- if (target != null) {
- onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
- if (onValidate != null) onValidate.Invoke(target, null);
- }
- }
- public static KeyValuePair<ContextMenu, MethodInfo>[] GetContextMenuMethods(object obj) {
- Type type = obj.GetType();
- MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
- List<KeyValuePair<ContextMenu, MethodInfo>> kvp = new List<KeyValuePair<ContextMenu, MethodInfo>>();
- for (int i = 0; i < methods.Length; i++) {
- ContextMenu[] attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();
- if (attribs == null || attribs.Length == 0) continue;
- if (methods[i].GetParameters().Length != 0) {
- Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands.");
- continue;
- }
- if (methods[i].IsStatic) {
- Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " is static and cannot be used for context menu commands.");
- continue;
- }
- for (int k = 0; k < attribs.Length; k++) {
- kvp.Add(new KeyValuePair<ContextMenu, MethodInfo>(attribs[k], methods[i]));
- }
- }
- #if UNITY_5_5_OR_NEWER
- //Sort menu items
- kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority));
- #endif
- return kvp.ToArray();
- }
- /// <summary> Very crude. Uses a lot of reflection. </summary>
- public static void OpenPreferences() {
- try {
- #if UNITY_2018_3_OR_NEWER
- SettingsService.OpenUserPreferences("Preferences/Node Editor");
- #else
- //Open preferences window
- Assembly assembly = Assembly.GetAssembly(typeof(UnityEditor.EditorWindow));
- Type type = assembly.GetType("UnityEditor.PreferencesWindow");
- type.GetMethod("ShowPreferencesWindow", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);
- //Get the window
- EditorWindow window = EditorWindow.GetWindow(type);
- //Make sure custom sections are added (because waiting for it to happen automatically is too slow)
- FieldInfo refreshField = type.GetField("m_RefreshCustomPreferences", BindingFlags.NonPublic | BindingFlags.Instance);
- if ((bool) refreshField.GetValue(window)) {
- type.GetMethod("AddCustomSections", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(window, null);
- refreshField.SetValue(window, false);
- }
- //Get sections
- FieldInfo sectionsField = type.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic);
- IList sections = sectionsField.GetValue(window) as IList;
- //Iterate through sections and check contents
- Type sectionType = sectionsField.FieldType.GetGenericArguments() [0];
- FieldInfo sectionContentField = sectionType.GetField("content", BindingFlags.Instance | BindingFlags.Public);
- for (int i = 0; i < sections.Count; i++) {
- GUIContent sectionContent = sectionContentField.GetValue(sections[i]) as GUIContent;
- if (sectionContent.text == "Node Editor") {
- //Found contents - Set index
- FieldInfo sectionIndexField = type.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic);
- sectionIndexField.SetValue(window, i);
- return;
- }
- }
- #endif
- } catch (Exception e) {
- Debug.LogError(e);
- Debug.LogWarning("Unity has changed around internally. Can't open properties through reflection. Please contact xNode developer and supply unity version number.");
- }
- }
- }
- }
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