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- using System;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- using UnityEngine.Serialization;
- namespace XNodeEditor {
- public enum NoodlePath { Curvy, Straight, Angled, ShaderLab }
- public enum NoodleStroke { Full, Dashed }
- public static class NodeEditorPreferences {
- /// <summary> The last editor we checked. This should be the one we modify </summary>
- private static XNodeEditor.NodeGraphEditor lastEditor;
- /// <summary> The last key we checked. This should be the one we modify </summary>
- private static string lastKey = "xNode.Settings";
- private static Dictionary<Type, Color> typeColors = new Dictionary<Type, Color>();
- private static Dictionary<string, Settings> settings = new Dictionary<string, Settings>();
- [System.Serializable]
- public class Settings : ISerializationCallbackReceiver {
- [SerializeField] private Color32 _gridLineColor = new Color(0.45f, 0.45f, 0.45f);
- public Color32 gridLineColor { get { return _gridLineColor; } set { _gridLineColor = value; _gridTexture = null; _crossTexture = null; } }
- [SerializeField] private Color32 _gridBgColor = new Color(0.18f, 0.18f, 0.18f);
- public Color32 gridBgColor { get { return _gridBgColor; } set { _gridBgColor = value; _gridTexture = null; } }
- [Obsolete("Use maxZoom instead")]
- public float zoomOutLimit { get { return maxZoom; } set { maxZoom = value; } }
- [UnityEngine.Serialization.FormerlySerializedAs("zoomOutLimit")]
- public float maxZoom = 5f;
- public float minZoom = 1f;
- public Color32 highlightColor = new Color32(255, 255, 255, 255);
- public bool gridSnap = true;
- public bool autoSave = true;
- public bool dragToCreate = true;
- public bool zoomToMouse = true;
- public bool portTooltips = true;
- [SerializeField] private string typeColorsData = "";
- [NonSerialized] public Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
- [FormerlySerializedAs("noodleType")] public NoodlePath noodlePath = NoodlePath.Curvy;
- public NoodleStroke noodleStroke = NoodleStroke.Full;
- private Texture2D _gridTexture;
- public Texture2D gridTexture {
- get {
- if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(gridLineColor, gridBgColor);
- return _gridTexture;
- }
- }
- private Texture2D _crossTexture;
- public Texture2D crossTexture {
- get {
- if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(gridLineColor);
- return _crossTexture;
- }
- }
- public void OnAfterDeserialize() {
- // Deserialize typeColorsData
- typeColors = new Dictionary<string, Color>();
- string[] data = typeColorsData.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
- for (int i = 0; i < data.Length; i += 2) {
- Color col;
- if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) {
- typeColors.Add(data[i], col);
- }
- }
- }
- public void OnBeforeSerialize() {
- // Serialize typeColors
- typeColorsData = "";
- foreach (var item in typeColors) {
- typeColorsData += item.Key + "," + ColorUtility.ToHtmlStringRGB(item.Value) + ",";
- }
- }
- }
- /// <summary> Get settings of current active editor </summary>
- public static Settings GetSettings() {
- if (XNodeEditor.NodeEditorWindow.current == null) return new Settings();
- if (lastEditor != XNodeEditor.NodeEditorWindow.current.graphEditor&&NodeEditorWindow.current.graphEditor!=null) {
- object[] attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true);
- if (attribs.Length == 1) {
- XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute;
- lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor;
- lastKey = attrib.editorPrefsKey;
- } else return null;
- }
- if (!settings.ContainsKey(lastKey)) VerifyLoaded();
- return settings[lastKey];
- }
- #if UNITY_2019_1_OR_NEWER
- [SettingsProvider]
- public static SettingsProvider CreateXNodeSettingsProvider() {
- SettingsProvider provider = new SettingsProvider("Preferences/Node Editor", SettingsScope.User) {
- guiHandler = (searchContext) => { XNodeEditor.NodeEditorPreferences.PreferencesGUI(); },
- keywords = new HashSet<string>(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" })
- };
- return provider;
- }
- #endif
- #if !UNITY_2019_1_OR_NEWER
- [PreferenceItem("Node Editor")]
- #endif
- private static void PreferencesGUI() {
- VerifyLoaded();
- Settings settings = NodeEditorPreferences.settings[lastKey];
- if (GUILayout.Button(new GUIContent("Documentation", "https://github.com/Siccity/xNode/wiki"), GUILayout.Width(100))) Application.OpenURL("https://github.com/Siccity/xNode/wiki");
- EditorGUILayout.Space();
- NodeSettingsGUI(lastKey, settings);
- GridSettingsGUI(lastKey, settings);
- SystemSettingsGUI(lastKey, settings);
- TypeColorsGUI(lastKey, settings);
- if (GUILayout.Button(new GUIContent("Set Default", "Reset all values to default"), GUILayout.Width(120))) {
- ResetPrefs();
- }
- }
- private static void GridSettingsGUI(string key, Settings settings) {
- //Label
- EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel);
- settings.gridSnap = EditorGUILayout.Toggle(new GUIContent("Snap", "Hold CTRL in editor to invert"), settings.gridSnap);
- settings.zoomToMouse = EditorGUILayout.Toggle(new GUIContent("Zoom to Mouse", "Zooms towards mouse position"), settings.zoomToMouse);
- EditorGUILayout.LabelField("Zoom");
- EditorGUI.indentLevel++;
- settings.maxZoom = EditorGUILayout.FloatField(new GUIContent("Max", "Upper limit to zoom"), settings.maxZoom);
- settings.minZoom = EditorGUILayout.FloatField(new GUIContent("Min", "Lower limit to zoom"), settings.minZoom);
- EditorGUI.indentLevel--;
- settings.gridLineColor = EditorGUILayout.ColorField("Color", settings.gridLineColor);
- settings.gridBgColor = EditorGUILayout.ColorField(" ", settings.gridBgColor);
- if (GUI.changed) {
- SavePrefs(key, settings);
- NodeEditorWindow.RepaintAll();
- }
- EditorGUILayout.Space();
- }
- private static void SystemSettingsGUI(string key, Settings settings) {
- //Label
- EditorGUILayout.LabelField("System", EditorStyles.boldLabel);
- settings.autoSave = EditorGUILayout.Toggle(new GUIContent("Autosave", "Disable for better editor performance"), settings.autoSave);
- if (GUI.changed) SavePrefs(key, settings);
- EditorGUILayout.Space();
- }
- private static void NodeSettingsGUI(string key, Settings settings) {
- //Label
- EditorGUILayout.LabelField("Node", EditorStyles.boldLabel);
- settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor);
- settings.noodlePath = (NoodlePath) EditorGUILayout.EnumPopup("Noodle path", (Enum) settings.noodlePath);
- settings.noodleStroke = (NoodleStroke) EditorGUILayout.EnumPopup("Noodle stroke", (Enum) settings.noodleStroke);
- settings.portTooltips = EditorGUILayout.Toggle("Port Tooltips", settings.portTooltips);
- settings.dragToCreate = EditorGUILayout.Toggle(new GUIContent("Drag to Create", "Drag a port connection anywhere on the grid to create and connect a node"), settings.dragToCreate);
- if (GUI.changed) {
- SavePrefs(key, settings);
- NodeEditorWindow.RepaintAll();
- }
- EditorGUILayout.Space();
- }
- private static void TypeColorsGUI(string key, Settings settings) {
- //Label
- EditorGUILayout.LabelField("Types", EditorStyles.boldLabel);
- //Clone keys so we can enumerate the dictionary and make changes.
- var typeColorKeys = new List<Type>(typeColors.Keys);
- //Display type colors. Save them if they are edited by the user
- foreach (var type in typeColorKeys) {
- string typeColorKey = NodeEditorUtilities.PrettyName(type);
- Color col = typeColors[type];
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.BeginHorizontal();
- col = EditorGUILayout.ColorField(typeColorKey, col);
- EditorGUILayout.EndHorizontal();
- if (EditorGUI.EndChangeCheck()) {
- typeColors[type] = col;
- if (settings.typeColors.ContainsKey(typeColorKey)) settings.typeColors[typeColorKey] = col;
- else settings.typeColors.Add(typeColorKey, col);
- SavePrefs(key, settings);
- NodeEditorWindow.RepaintAll();
- }
- }
- }
- /// <summary> Load prefs if they exist. Create if they don't </summary>
- private static Settings LoadPrefs() {
- // Create settings if it doesn't exist
- if (!EditorPrefs.HasKey(lastKey)) {
- if (lastEditor != null) EditorPrefs.SetString(lastKey, JsonUtility.ToJson(lastEditor.GetDefaultPreferences()));
- else EditorPrefs.SetString(lastKey, JsonUtility.ToJson(new Settings()));
- }
- return JsonUtility.FromJson<Settings>(EditorPrefs.GetString(lastKey));
- }
- /// <summary> Delete all prefs </summary>
- public static void ResetPrefs() {
- if (EditorPrefs.HasKey(lastKey)) EditorPrefs.DeleteKey(lastKey);
- if (settings.ContainsKey(lastKey)) settings.Remove(lastKey);
- typeColors = new Dictionary<Type, Color>();
- VerifyLoaded();
- NodeEditorWindow.RepaintAll();
- }
- /// <summary> Save preferences in EditorPrefs </summary>
- private static void SavePrefs(string key, Settings settings) {
- EditorPrefs.SetString(key, JsonUtility.ToJson(settings));
- }
- /// <summary> Check if we have loaded settings for given key. If not, load them </summary>
- private static void VerifyLoaded() {
- if (!settings.ContainsKey(lastKey)) settings.Add(lastKey, LoadPrefs());
- }
- /// <summary> Return color based on type </summary>
- public static Color GetTypeColor(System.Type type) {
- VerifyLoaded();
- if (type == null) return Color.gray;
- Color col;
- if (!typeColors.TryGetValue(type, out col)) {
- string typeName = type.PrettyName();
- if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(type, settings[lastKey].typeColors[typeName]);
- else {
- #if UNITY_5_4_OR_NEWER
- UnityEngine.Random.State oldState = UnityEngine.Random.state;
- UnityEngine.Random.InitState(typeName.GetHashCode());
- #else
- int oldSeed = UnityEngine.Random.seed;
- UnityEngine.Random.seed = typeName.GetHashCode();
- #endif
- col = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
- typeColors.Add(type, col);
- #if UNITY_5_4_OR_NEWER
- UnityEngine.Random.state = oldState;
- #else
- UnityEngine.Random.seed = oldSeed;
- #endif
- }
- }
- return col;
- }
- }
- }
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