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- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using UnityEditor;
- using UnityEngine;
- using XNode;
- using XNodeEditor.Internal;
- using Object = UnityEngine.Object;
- namespace XNodeEditor
- {
- /// <summary> Contains GUI methods </summary>
- public partial class NodeEditorWindow
- {
- public NodeGraphEditor graphEditor;
- /// <summary>
- /// 这是打开XNode编辑器的对象
- /// </summary>
- public Object selectionActiveObject;
- private List<Node> culledNodes;
- /// <summary> 19 if docked, 22 if not </summary>
- private int topPadding
- {
- get { return isDocked() ? 19 : 22; }
- }
- /// <summary> Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.</summary>
- public event Action onLateGUI;
- private static readonly Vector3[] polyLineTempArray = new Vector3[2];
- protected virtual void OnGUI()
- {
- Matrix4x4 m = GUI.matrix;
- if (graph == null) return;
- ValidateGraphEditor();
- Controls();
- DrawGrid(position, zoom, panOffset);
- DrawConnections();
- DrawDraggedConnection();
- DrawNodes();
- DrawSelectionBox();
- DrawTooltip();
- graphEditor.OnGUI(selectionActiveObject);
- // Run and reset onLateGUI
- if (onLateGUI != null)
- {
- onLateGUI();
- onLateGUI = null;
- }
- GUI.matrix = m;
- }
- public static void BeginZoomed(Rect rect, float zoom, float topPadding)
- {
- GUI.EndClip();
- GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
- Vector4 padding = new Vector4(0, topPadding, 0, 0);
- padding *= zoom;
- GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (topPadding * zoom),
- rect.width * zoom,
- rect.height * zoom));
- }
- public static void EndZoomed(Rect rect, float zoom, float topPadding)
- {
- GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
- Vector3 offset = new Vector3(
- (((rect.width * zoom) - rect.width) * 0.5f),
- (((rect.height * zoom) - rect.height) * 0.5f) + (-topPadding * zoom) + topPadding,
- 0);
- GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
- }
- public void DrawGrid(Rect rect, float zoom, Vector2 panOffset)
- {
- rect.position = Vector2.zero;
- Vector2 center = rect.size / 2f;
- Texture2D gridTex = graphEditor.GetGridTexture();
- Texture2D crossTex = graphEditor.GetSecondaryGridTexture();
- // Offset from origin in tile units
- float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
- float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
- Vector2 tileOffset = new Vector2(xOffset, yOffset);
- // Amount of tiles
- float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
- float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
- Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
- // Draw tiled background
- GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
- GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount));
- }
- public void DrawSelectionBox()
- {
- if (currentActivity == NodeActivity.DragGrid)
- {
- Vector2 curPos = WindowToGridPosition(Event.current.mousePosition);
- Vector2 size = curPos - dragBoxStart;
- Rect r = new Rect(dragBoxStart, size);
- r.position = GridToWindowPosition(r.position);
- r.size /= zoom;
- Handles.DrawSolidRectangleWithOutline(r, new Color(0, 0, 0, 0.1f), new Color(1, 1, 1, 0.6f));
- }
- }
- public static bool DropdownButton(string name, float width)
- {
- return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
- }
- /// <summary> Show right-click context menu for hovered reroute </summary>
- void ShowRerouteContextMenu(RerouteReference reroute)
- {
- GenericMenu contextMenu = new GenericMenu();
- contextMenu.AddItem(new GUIContent("Remove"), false, () => reroute.RemovePoint());
- contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
- /// <summary> Show right-click context menu for hovered port </summary>
- void ShowPortContextMenu(NodePort hoveredPort)
- {
- GenericMenu contextMenu = new GenericMenu();
- contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections());
- contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
- if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
- }
- static Vector2 CalculateBezierPoint(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float t)
- {
- float u = 1 - t;
- float tt = t * t, uu = u * u;
- float uuu = uu * u, ttt = tt * t;
- return new Vector2(
- (uuu * p0.x) + (3 * uu * t * p1.x) + (3 * u * tt * p2.x) + (ttt * p3.x),
- (uuu * p0.y) + (3 * uu * t * p1.y) + (3 * u * tt * p2.y) + (ttt * p3.y)
- );
- }
- /// <summary> Draws a line segment without allocating temporary arrays </summary>
- static void DrawAAPolyLineNonAlloc(float thickness, Vector2 p0, Vector2 p1)
- {
- polyLineTempArray[0].x = p0.x;
- polyLineTempArray[0].y = p0.y;
- polyLineTempArray[1].x = p1.x;
- polyLineTempArray[1].y = p1.y;
- Handles.DrawAAPolyLine(thickness, polyLineTempArray);
- }
- /// <summary> Draw a bezier from output to input in grid coordinates </summary>
- public void DrawNoodle(Gradient gradient, NoodlePath path, NoodleStroke stroke, float thickness, List<Vector2> gridPoints)
- {
- // convert grid points to window points
- for (int i = 0; i < gridPoints.Count; ++i)
- gridPoints[i] = GridToWindowPosition(gridPoints[i]);
- Color originalHandlesColor = Handles.color;
- Handles.color = gradient.Evaluate(0f);
- int length = gridPoints.Count;
- switch (path)
- {
- case NoodlePath.Curvy:
- Vector2 outputTangent = Vector2.right;
- for (int i = 0; i < length - 1; i++)
- {
- Vector2 inputTangent;
- // Cached most variables that repeat themselves here to avoid so many indexer calls :p
- Vector2 point_a = gridPoints[i];
- Vector2 point_b = gridPoints[i + 1];
- float dist_ab = Vector2.Distance(point_a, point_b);
- if (i == 0) outputTangent = zoom * dist_ab * 0.01f * Vector2.right;
- if (i < length - 2)
- {
- Vector2 point_c = gridPoints[i + 2];
- Vector2 ab = (point_b - point_a).normalized;
- Vector2 cb = (point_b - point_c).normalized;
- Vector2 ac = (point_c - point_a).normalized;
- Vector2 p = (ab + cb) * 0.5f;
- float tangentLength = (dist_ab + Vector2.Distance(point_b, point_c)) * 0.005f * zoom;
- float side = ((ac.x * (point_b.y - point_a.y)) - (ac.y * (point_b.x - point_a.x)));
- p = tangentLength * Mathf.Sign(side) * new Vector2(-p.y, p.x);
- inputTangent = p;
- }
- else
- {
- inputTangent = zoom * dist_ab * 0.01f * Vector2.left;
- }
- // Calculates the tangents for the bezier's curves.
- float zoomCoef = 50 / zoom;
- Vector2 tangent_a = point_a + outputTangent * zoomCoef;
- Vector2 tangent_b = point_b + inputTangent * zoomCoef;
- // Hover effect.
- int division = Mathf.RoundToInt(.2f * dist_ab) + 3;
- // Coloring and bezier drawing.
- int draw = 0;
- Vector2 bezierPrevious = point_a;
- for (int j = 1; j <= division; ++j)
- {
- if (stroke == NoodleStroke.Dashed)
- {
- draw++;
- if (draw >= 2) draw = -2;
- if (draw < 0) continue;
- if (draw == 0) bezierPrevious = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, (j - 1f) / (float) division);
- }
- if (i == length - 2)
- Handles.color = gradient.Evaluate((j + 1f) / division);
- Vector2 bezierNext = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, j / (float) division);
- DrawAAPolyLineNonAlloc(thickness, bezierPrevious, bezierNext);
- bezierPrevious = bezierNext;
- }
- outputTangent = -inputTangent;
- }
- break;
- case NoodlePath.Straight:
- for (int i = 0; i < length - 1; i++)
- {
- Vector2 point_a = gridPoints[i];
- Vector2 point_b = gridPoints[i + 1];
- // Draws the line with the coloring.
- Vector2 prev_point = point_a;
- // Approximately one segment per 5 pixels
- int segments = (int) Vector2.Distance(point_a, point_b) / 5;
- segments = Math.Max(segments, 1);
- int draw = 0;
- for (int j = 0; j <= segments; j++)
- {
- draw++;
- float t = j / (float) segments;
- Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
- if (draw > 0)
- {
- if (i == length - 2) Handles.color = gradient.Evaluate(t);
- DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
- }
- prev_point = lerp;
- if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
- }
- }
- break;
- case NoodlePath.Angled:
- for (int i = 0; i < length - 1; i++)
- {
- if (i == length - 1) continue; // Skip last index
- if (gridPoints[i].x <= gridPoints[i + 1].x - (50 / zoom))
- {
- float midpoint = (gridPoints[i].x + gridPoints[i + 1].x) * 0.5f;
- Vector2 start_1 = gridPoints[i];
- Vector2 end_1 = gridPoints[i + 1];
- start_1.x = midpoint;
- end_1.x = midpoint;
- if (i == length - 2)
- {
- DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
- Handles.color = gradient.Evaluate(0.5f);
- DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
- Handles.color = gradient.Evaluate(1f);
- DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
- }
- else
- {
- DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
- DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
- DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
- }
- }
- else
- {
- float midpoint = (gridPoints[i].y + gridPoints[i + 1].y) * 0.5f;
- Vector2 start_1 = gridPoints[i];
- Vector2 end_1 = gridPoints[i + 1];
- start_1.x += 25 / zoom;
- end_1.x -= 25 / zoom;
- Vector2 start_2 = start_1;
- Vector2 end_2 = end_1;
- start_2.y = midpoint;
- end_2.y = midpoint;
- if (i == length - 2)
- {
- DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
- Handles.color = gradient.Evaluate(0.25f);
- DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
- Handles.color = gradient.Evaluate(0.5f);
- DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
- Handles.color = gradient.Evaluate(0.75f);
- DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
- Handles.color = gradient.Evaluate(1f);
- DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
- }
- else
- {
- DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
- DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
- DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
- DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
- DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
- }
- }
- }
- break;
- case NoodlePath.ShaderLab:
- Vector2 start = gridPoints[0];
- Vector2 end = gridPoints[length - 1];
- //Modify first and last point in array so we can loop trough them nicely.
- gridPoints[0] = gridPoints[0] + Vector2.right * (20 / zoom);
- gridPoints[length - 1] = gridPoints[length - 1] + Vector2.left * (20 / zoom);
- //Draw first vertical lines going out from nodes
- Handles.color = gradient.Evaluate(0f);
- DrawAAPolyLineNonAlloc(thickness, start, gridPoints[0]);
- Handles.color = gradient.Evaluate(1f);
- DrawAAPolyLineNonAlloc(thickness, end, gridPoints[length - 1]);
- for (int i = 0; i < length - 1; i++)
- {
- Vector2 point_a = gridPoints[i];
- Vector2 point_b = gridPoints[i + 1];
- // Draws the line with the coloring.
- Vector2 prev_point = point_a;
- // Approximately one segment per 5 pixels
- int segments = (int) Vector2.Distance(point_a, point_b) / 5;
- segments = Math.Max(segments, 1);
- int draw = 0;
- for (int j = 0; j <= segments; j++)
- {
- draw++;
- float t = j / (float) segments;
- Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
- if (draw > 0)
- {
- if (i == length - 2) Handles.color = gradient.Evaluate(t);
- DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
- }
- prev_point = lerp;
- if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
- }
- }
- gridPoints[0] = start;
- gridPoints[length - 1] = end;
- break;
- }
- Handles.color = originalHandlesColor;
- }
- /// <summary> Draws all connections </summary>
- public void DrawConnections()
- {
- Vector2 mousePos = Event.current.mousePosition;
- List<RerouteReference> selection = preBoxSelectionReroute != null ? new List<RerouteReference>(preBoxSelectionReroute) : new List<RerouteReference>();
- hoveredReroute = new RerouteReference();
- List<Vector2> gridPoints = new List<Vector2>(2);
- Color col = GUI.color;
- foreach (Node node in graph.nodes)
- {
- //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
- if (node == null) continue;
- // Draw full connections and output > reroute
- foreach (NodePort output in node.Outputs)
- {
- //Needs cleanup. Null checks are ugly
- Rect fromRect;
- if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
- Color portColor = graphEditor.GetPortColor(output);
- for (int k = 0; k < output.ConnectionCount; k++)
- {
- NodePort input = output.GetConnection(k);
- Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input);
- float noodleThickness = graphEditor.GetNoodleThickness(output, input);
- NoodlePath noodlePath = graphEditor.GetNoodlePath(output, input);
- NoodleStroke noodleStroke = graphEditor.GetNoodleStroke(output, input);
- // Error handling
- if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
- if (!input.IsConnectedTo(output)) input.Connect(output);
- Rect toRect;
- if (!_portConnectionPoints.TryGetValue(input, out toRect)) continue;
- List<Vector2> reroutePoints = output.GetReroutePoints(k);
- gridPoints.Clear();
- gridPoints.Add(fromRect.center);
- gridPoints.AddRange(reroutePoints);
- gridPoints.Add(toRect.center);
- DrawNoodle(noodleGradient, noodlePath, noodleStroke, noodleThickness, gridPoints);
- // Loop through reroute points again and draw the points
- for (int i = 0; i < reroutePoints.Count; i++)
- {
- RerouteReference rerouteRef = new RerouteReference(output, k, i);
- // Draw reroute point at position
- Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12));
- rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6);
- rect = GridToWindowRect(rect);
- // Draw selected reroute points with an outline
- if (selectedReroutes.Contains(rerouteRef))
- {
- GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
- GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
- }
- GUI.color = portColor;
- GUI.DrawTexture(rect, NodeEditorResources.dot);
- if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef);
- if (rect.Contains(mousePos)) hoveredReroute = rerouteRef;
- }
- }
- }
- }
- GUI.color = col;
- if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) selectedReroutes = selection;
- }
- private void DrawNodes()
- {
- Event e = Event.current;
- BeginZoomed(position, zoom, topPadding);
- Vector2 mousePos = Event.current.mousePosition;
- if (e.type != EventType.Layout)
- {
- hoveredNode = null;
- hoveredPort = null;
- }
- List<Node> preSelection = preBoxSelection != null ? new List<Node>(preBoxSelection) : new List<Node>();
- // Selection box stuff
- Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart);
- Vector2 boxSize = mousePos - boxStartPos;
- if (boxSize.x < 0)
- {
- boxStartPos.x += boxSize.x;
- boxSize.x = Mathf.Abs(boxSize.x);
- }
- if (boxSize.y < 0)
- {
- boxStartPos.y += boxSize.y;
- boxSize.y = Mathf.Abs(boxSize.y);
- }
- Rect selectionBox = new Rect(boxStartPos, boxSize);
- //Save guiColor so we can revert it
- Color guiColor = GUI.color;
- List<NodePort> removeEntries = new List<NodePort>();
- if (e.type == EventType.Layout) culledNodes = new List<Node>();
- for (int n = 0; n < graph.nodes.Count; n++)
- {
- // Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable.
- if (graph.nodes[n] == null) continue;
- if (n >= graph.nodes.Count) return;
- Node node = graph.nodes[n];
- // Culling
- if (e.type == EventType.Layout)
- {
- // Cull unselected nodes outside view
- if (!Selection.Contains(node) && ShouldBeCulled(node))
- {
- culledNodes.Add(node);
- continue;
- }
- }
- else if (culledNodes.Contains(node)) continue;
- if (e.type == EventType.Repaint)
- {
- removeEntries.Clear();
- foreach (var kvp in _portConnectionPoints)
- if (kvp.Key.node == node)
- removeEntries.Add(kvp.Key);
- foreach (var k in removeEntries) _portConnectionPoints.Remove(k);
- }
- NodeEditor nodeEditor = NodeEditor.GetEditor(node, this);
- NodeEditor.portPositions.Clear();
- // Set default label width. This is potentially overridden in OnBodyGUI
- EditorGUIUtility.labelWidth = 84;
- //Get node position
- Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
- GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));
- bool selected = _selectedNodes.Contains(graph.nodes[n]);
- if (selected)
- {
- GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
- GUIStyle highlightStyle = new GUIStyle(nodeEditor.GetBodyHighlightStyle());
- highlightStyle.padding = style.padding;
- style.padding = new RectOffset();
- GUI.color = nodeEditor.GetTint();
- GUILayout.BeginVertical(style);
- GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
- GUILayout.BeginVertical(new GUIStyle(highlightStyle));
- }
- else
- {
- GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
- GUI.color = nodeEditor.GetTint();
- GUILayout.BeginVertical(style);
- }
- GUI.color = guiColor;
- EditorGUI.BeginChangeCheck();
- //Draw node contents
- nodeEditor.OnHeaderGUI();
- nodeEditor.OnBodyGUI();
- //If user changed a value, notify other scripts through onUpdateNode
- if (EditorGUI.EndChangeCheck())
- {
- if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
- EditorUtility.SetDirty(node);
- nodeEditor.serializedObject.ApplyModifiedProperties();
- }
- GUILayout.EndVertical();
- //Cache data about the node for next frame
- if (e.type == EventType.Repaint)
- {
- Vector2 size = GUILayoutUtility.GetLastRect().size;
- if (nodeSizes.ContainsKey(node)) nodeSizes[node] = size;
- else nodeSizes.Add(node, size);
- foreach (var kvp in NodeEditor.portPositions)
- {
- Vector2 portHandlePos = kvp.Value;
- portHandlePos += node.position;
- Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
- portConnectionPoints[kvp.Key] = rect;
- }
- }
- if (selected) GUILayout.EndVertical();
- if (e.type != EventType.Layout)
- {
- //Check if we are hovering this node
- Vector2 nodeSize = GUILayoutUtility.GetLastRect().size;
- Rect windowRect = new Rect(nodePos, nodeSize);
- if (windowRect.Contains(mousePos)) hoveredNode = node;
- //If dragging a selection box, add nodes inside to selection
- if (currentActivity == NodeActivity.DragGrid)
- {
- if (windowRect.Overlaps(selectionBox))
- preSelection.Add(node);
- }
- //Check if we are hovering any of this nodes ports
- //Check input ports
- foreach (NodePort input in node.Inputs)
- {
- //Check if port rect is available
- if (!portConnectionPoints.ContainsKey(input)) continue;
- Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]);
- if (r.Contains(mousePos)) hoveredPort = input;
- }
- //Check all output ports
- foreach (NodePort output in node.Outputs)
- {
- //Check if port rect is available
- if (!portConnectionPoints.ContainsKey(output)) continue;
- Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]);
- if (r.Contains(mousePos)) hoveredPort = output;
- }
- }
- GUILayout.EndArea();
- }
- if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid)
- _selectedNodes = preSelection;
- EndZoomed(position, zoom, topPadding);
- //If a change in is detected in the selected node, call OnValidate method.
- //This is done through reflection because OnValidate is only relevant in editor,
- //and thus, the code should not be included in build.
- // if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null);
- }
- private bool ShouldBeCulled(Node node)
- {
- Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
- if (nodePos.x / _zoom > position.width) return true; // Right
- else if (nodePos.y / _zoom > position.height) return true; // Bottom
- else if (nodeSizes.ContainsKey(node))
- {
- Vector2 size = nodeSizes[node];
- if (nodePos.x + size.x < 0) return true; // Left
- else if (nodePos.y + size.y < 0) return true; // Top
- }
- return false;
- }
- private void DrawTooltip()
- {
- if (hoveredPort != null && NodeEditorPreferences.GetSettings().portTooltips && graphEditor != null)
- {
- string tooltip = graphEditor.GetPortTooltip(hoveredPort);
- if (string.IsNullOrEmpty(tooltip)) return;
- GUIContent content = new GUIContent(tooltip);
- Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
- size.x += 8;
- Rect rect = new Rect(Event.current.mousePosition - (size), size);
- EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
- Repaint();
- }
- }
- }
- }
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