123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265 |
- using System;
- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using Core.Triiger;
- using Fort23.Common;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Skill;
- #if !COMBAT_SERVER
- using UnityEngine;
- #endif
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
- namespace Common.Combat.FxAILogic
- {
- public abstract class FxAILogicBasic : MonoBehaviour, IDisposable, ITimelineFxLogic, ITriggerEntity
- {
- private TimeLineEventParticleLogicBasic _timeLineEventParticleLogicBasic;
- private ILifetCycleHitPoint _attTarget;
- public SkillFeaturesData SkillFeaturesData;
- [Header("延迟时间发射")] public float delayTime;
- [Header("多目标时延迟")] public float multipleTargetDelayTime;
- [Header("碰撞时的特效")] public string hitFxName;
- [Header("碰撞音效")] public string hitAudioName;
- /// <summary>
- /// 额外移动速度 <0 减速 >0加速
- /// </summary>
- [HideInInspector] public float extraMoveSpeed;
- public ILifetCycleHitPoint AttTarget
- {
- get { return _attTarget; }
- }
- public CombatHeroEntity CombatHeroEntity
- {
- get { return _combatHeroEntity; }
- }
- private CombatHeroEntity _combatHeroEntity;
- public TimeLineEventParticleLogicBasic TimeLineEventParticleLogicBasic
- {
- get { return _timeLineEventParticleLogicBasic; }
- }
- public IGObjectPoolInterface ObjectPoolInterface;
- public bool isPenetrate;
- [Header("是否使用自定义目标结束点")] public bool isUseCustomTargetEndPos;
- [Header("结束点的下标")] public int customTargetEndPosIndex;
- /// <summary>
- /// 开始点
- /// </summary>
- protected Vector3 startPos;
- public float size = 1;
- public Vector3 CurrPos
- {
- get { return _currPos; }
- }
- /// <summary>
- /// 当前Obj的位置
- /// </summary>
- protected Vector3 _currPos;
- protected Vector3 rotation;
- protected SpecialDotInfo specialDotInfo;
- protected float currTime;
- public TriggerData triggerData;
- protected bool isNotCanTriggerGround;
- protected bool _isUpdateBasic;
- private float _currDelayTime;
- private float _currAllDelayTime;
- public void Init(Vector3 startPos,
- TimeLineEventParticleLogicBasic timeLineEventParticleLogicBasic, ILifetCycleHitPoint attTarget,
- SpecialDotInfo specialDotInfo = null)
- {
- if (timeLineEventParticleLogicBasic.castEntity == null)
- {
- Dispose();
- return;
- }
- extraMoveSpeed = 0;
- size = 1;
- _currAllDelayTime = delayTime + timeLineEventParticleLogicBasic.indexCount * multipleTargetDelayTime;
- _currDelayTime = 0;
- _currPos = startPos;
- this.startPos = startPos;
- this._timeLineEventParticleLogicBasic = timeLineEventParticleLogicBasic;
- this._attTarget = attTarget;
- _combatHeroEntity = timeLineEventParticleLogicBasic.castEntity.This<CombatHeroEntity>();
- this.specialDotInfo = specialDotInfo;
- ITimeLineTriggerEvent trigger =
- timeLineEventParticleLogicBasic.ITimeLineTriggerEntity as ITimeLineTriggerEvent;
- if (trigger != null)
- {
- trigger.TimelineFxLogicInit(timeLineEventParticleLogicBasic.timeLinePlayFxSerializtion.groupName, this,
- triggerData);
- SkillBasic skillBasic = trigger as SkillBasic;
- SkillFeaturesData = skillBasic.GetSkillFeaturesData();
- }
- triggerData = timeLineEventParticleLogicBasic.extraData;
- triggerData.TrggerObject = this;
- currTime = 0;
- _isUpdateBasic = true;
- ObjectPoolInterface.own.transform.localScale = Vector3.one * size;
- ProInit();
- }
- public void SetAIMonoObj(IGObjectPoolInterface poolInterface)
- {
- this.ObjectPoolInterface = poolInterface;
- }
- // private void Detection()
- // {
- // if (_updateCount % 2 != 0)
- // {
- // return;
- // }
- //
- // ProDetection();
- // }
- //
- // protected virtual void ProDetection()
- // {
- // }
- public void PlayHit()
- {
- FinishHit(CurrPos, hitFxName);
- }
- protected void FinishHit(Vector3 pos, string hitFxName)
- {
- if (!string.IsNullOrEmpty(hitFxName))
- {
- CombatController.currActiveCombat.GameTimeLineParticleFactory.CreateParticle(hitFxName,
- pos, null, false, null, null);
- }
- }
- protected void Hit(string fxName, Vector3 startPos, ILifetCycleHitPoint fxTarget, bool isRotate,
- SpecialDotInfo targetSpecialDotInfo)
- {
- if (string.IsNullOrEmpty(fxName))
- {
- return;
- }
- TimeLineFxParticleTool.Instance.TimeLineFxParticleFactory.CreateParticle(fxName, startPos, fxTarget,
- isRotate,
- targetSpecialDotInfo, delegate(ParticleSystemPool pool)
- {
- #if !COMBAT_SERVER
- // if (ObjectPoolInterface != null&&pool.own!=null)
- // {
- // FxColorAlter colorAlter = ObjectPoolInterface.own.GetComponent<FxColorAlter>();
- // if (colorAlter != null)
- // {
- // FxColorAlter colorAlter2 = pool.own.GetComponent<FxColorAlter>();
- // if (colorAlter2 == null)
- // {
- // colorAlter2 = pool.own.AddComponent<FxColorAlter>();
- // }
- //
- // colorAlter2.AlterColor(colorAlter.currValue);
- // }
- // }
- #endif
- });
- }
- public void CombatUpdate(float time)
- {
- if (!_isUpdateBasic)
- {
- return;
- }
- _currDelayTime += time;
- if (_currDelayTime < _currAllDelayTime)
- {
- return;
- }
- ProCombatUpdate(time);
- if (_timeLineEventParticleLogicBasic == null)
- {
- return;
- }
- // Detection();
- UnityRenderUpdate(time);
- }
- public void UnityRenderUpdate(float time)
- {
- ProUnityRenderUpdate(time);
- }
- public void Dispose()
- {
- if (_timeLineEventParticleLogicBasic == null)
- {
- return;
- }
- GObjectPool.Instance.Recycle(ObjectPoolInterface);
- CombatController.currActiveCombat.GameTimeLineParticleFactory.RemoveFxAILogicBasic(this);
- ProDispose();
- // timeLineEventParticleLogicBasic?.Dispose();
- ObjectPoolInterface = null;
- _timeLineEventParticleLogicBasic = null;
- _attTarget = null;
- ObjectPoolInterface = null;
- // _fxAiDataBasic = null;
- _isUpdateBasic = false;
- // UnityRenderUpdateComponent.Instance.RemoveICombatUpdate(this);
- // CombatFactoryTool.Instance.Recycle(scName, this);
- }
- protected virtual void ProInit()
- {
- }
- protected virtual void ProCombatUpdate(float time)
- {
- }
- protected virtual void ProUnityRenderUpdate(float time)
- {
- }
- protected virtual void ProDispose()
- {
- }
- }
- }
|