IBarrier.cs 541 B

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  1. using System;
  2. using Core.Triiger;
  3. using GameLogic.Combat.CombatTool;
  4. namespace GameLogic.Combat.Hero
  5. {
  6. public interface IBarrier: IDisposable
  7. {
  8. /// <summary>
  9. /// 拥有
  10. /// </summary>
  11. ShowBaiscEntity Own { get; set; }
  12. /// <summary>
  13. /// 碰撞信息,释放拦截
  14. /// </summary>
  15. /// <param name="triggerEntity"></param>
  16. /// <returns></returns>
  17. bool CollideTriiger(ITriggerEntity triggerEntity);
  18. void Harm(HarmReturnInfo harmReturnInfo);
  19. }
  20. }