| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class WidgetItem 	{	  #region 自定义数据 	  private MyImage _bg;	  public MyImage bg	   {	   get{	      if (_bg == null)	       {	         _bg  = GetUIUnit<MyImage>("bg"); 	       }	      return _bg;	     }	   }	  private MyImage _icon;	  public MyImage icon	   {	   get{	      if (_icon == null)	       {	         _icon  = GetUIUnit<MyImage>("icon"); 	       }	      return _icon;	     }	   }	  private Text _Text_Count;	  public Text Text_Count	   {	   get{	      if (_Text_Count == null)	       {	         _Text_Count  = GetUIUnit<Text>("Text_Count"); 	       }	      return _Text_Count;	     }	   }	  private MyImage _Icon_WenHao;	  public MyImage Icon_WenHao	   {	   get{	      if (_Icon_WenHao == null)	       {	         _Icon_WenHao  = GetUIUnit<MyImage>("Icon_WenHao"); 	       }	      return _Icon_WenHao;	     }	   }	  private Button _Btn_WidgetItem;	  public Button Btn_WidgetItem	   {	   get{	      if (_Btn_WidgetItem == null)	       {	         _Btn_WidgetItem  = GetUIUnit<Button>("Btn_WidgetItem"); 	       }	      return _Btn_WidgetItem;	     }	   }	  private MyImage _Icon_quality;	  public MyImage Icon_quality	   {	   get{	      if (_Icon_quality == null)	       {	         _Icon_quality  = GetUIUnit<MyImage>("Icon_quality"); 	       }	      return _Icon_quality;	     }	   }	  private MyImage _Icon_Skill;	  public MyImage Icon_Skill	   {	   get{	      if (_Icon_Skill == null)	       {	         _Icon_Skill  = GetUIUnit<MyImage>("Icon_Skill"); 	       }	      return _Icon_Skill;	     }	   }	  private MyImage _Icon_SuiPian;	  public MyImage Icon_SuiPian	   {	   get{	      if (_Icon_SuiPian == null)	       {	         _Icon_SuiPian  = GetUIUnit<MyImage>("Icon_SuiPian"); 	       }	      return _Icon_SuiPian;	     }	   }	  private MyImage _Icon_Item2;	  public MyImage Icon_Item2	   {	   get{	      if (_Icon_Item2 == null)	       {	         _Icon_Item2  = GetUIUnit<MyImage>("Icon_Item2"); 	       }	      return _Icon_Item2;	     }	   }	  private MyImage _Icon_shenshiJiangli;	  public MyImage Icon_shenshiJiangli	   {	   get{	      if (_Icon_shenshiJiangli == null)	       {	         _Icon_shenshiJiangli  = GetUIUnit<MyImage>("Icon_shenshiJiangli"); 	       }	      return _Icon_shenshiJiangli;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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