| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class BossHpWidget 	{	  #region 自定义数据 	  private GameObject _HeroHpWidget;	  public GameObject HeroHpWidget	   {	   get{	      if (_HeroHpWidget == null)	       {	         _HeroHpWidget  = GetUIUnit<GameObject>("HeroHpWidget"); 	       }	      return _HeroHpWidget;	     }	   }	  private GameObject _gf_widget;	  public GameObject gf_widget	   {	   get{	      if (_gf_widget == null)	       {	         _gf_widget  = GetUIUnit<GameObject>("gf_widget"); 	       }	      return _gf_widget;	     }	   }	  private RectTransform _SkillRoot;	  public RectTransform SkillRoot	   {	   get{	      if (_SkillRoot == null)	       {	         _SkillRoot  = GetUIUnit<RectTransform>("SkillRoot"); 	       }	      return _SkillRoot;	     }	   }	  private GameObject _MagicWeaponWidget;	  public GameObject MagicWeaponWidget	   {	   get{	      if (_MagicWeaponWidget == null)	       {	         _MagicWeaponWidget  = GetUIUnit<GameObject>("MagicWeaponWidget"); 	       }	      return _MagicWeaponWidget;	     }	   }	  private RectTransform _FaBaoRoot;	  public RectTransform FaBaoRoot	   {	   get{	      if (_FaBaoRoot == null)	       {	         _FaBaoRoot  = GetUIUnit<RectTransform>("FaBaoRoot"); 	       }	      return _FaBaoRoot;	     }	   }	  private MyImage _currUseSkillIcon;	  public MyImage currUseSkillIcon	   {	   get{	      if (_currUseSkillIcon == null)	       {	         _currUseSkillIcon  = GetUIUnit<MyImage>("currUseSkillIcon"); 	       }	      return _currUseSkillIcon;	     }	   }	  private MyImage _currUseSkillQuan;	  public MyImage currUseSkillQuan	   {	   get{	      if (_currUseSkillQuan == null)	       {	         _currUseSkillQuan  = GetUIUnit<MyImage>("currUseSkillQuan"); 	       }	      return _currUseSkillQuan;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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