| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140 | using Animancer;using Core.Event.Event;using Fort23.Core;using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;using UnityEngine;using UnityEngine.AI;namespace GameLogic.Combat.Hero.State{    public class CombatHeroMoveState : CombatHeroStateBasic    {        protected Vector3 lasetTaregtPoint;        protected Vector3 lastMovePoint;        protected HeroPlayStateInfoBasic _transitionAsset;        protected bool isStop;        public CombatHeroMoveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)        {        }        public override bool IsUpdateLockTarget()        {            return false;        }        protected override void ProEnter()        {            EventManager.Instance.AddEventListener(CustomEventType.RefreshFull,RefreshFull);            combatHeroEntity.CombatAIBasic.NavMeshAgent.Warp(combatHeroEntity.dotPos);            Start();        }        protected void Start()        {            lasetTaregtPoint = new Vector3(999999, 99999, 99999);            _transitionAsset = combatHeroEntity.combatHeroAnimtion.Play("run");            combatHeroEntity.CombatAIBasic.NavMeshAgent.updateRotation = false;            if ( combatHeroEntity.CombatAIBasic.NavMeshAgent.isOnNavMesh == false)            {                Debug.LogError("对象错误");            }            combatHeroEntity.CombatAIBasic.NavMeshAgent.isStopped = true;            combatHeroEntity.CombatAIBasic.NavMeshAgent.obstacleAvoidanceType =                ObstacleAvoidanceType.HighQualityObstacleAvoidance;            combatHeroEntity.CombatAIBasic.NavMeshAgent.avoidancePriority = 40;        }        protected void RefreshFull(IEventData ieEventData)        {            RefreshFullEventData data = (RefreshFullEventData)ieEventData;            if (data.isFullShow&&!isStop)            {                isStop = true;                combatHeroEntity.CombatAIBasic.NavMeshAgent.isStopped = true;                combatHeroEntity.CombatAIBasic.NavMeshAgent.velocity = Vector3.zero;                combatHeroEntity.CombatAIBasic.NavMeshAgent.avoidancePriority = 50;            }            else if(isStop)            {                Start();                isStop = false;            }        }        protected override void ProExit()        {            EventManager.Instance.RemoveEventListener(CustomEventType.RefreshFull,RefreshFull);            combatHeroEntity.CombatAIBasic.NavMeshAgent.isStopped = true;            combatHeroEntity.CombatAIBasic.NavMeshAgent.velocity = Vector3.zero;                    // combatHeroEntity.CombatAIBasic.NavMeshAgent.acceleration = 0;        }        protected void SetNewPath(Vector3 taregtPos)        {            lastMovePoint = combatHeroEntity.dotPos;            lasetTaregtPoint = taregtPos;            combatHeroEntity.CombatAIBasic.NavMeshAgent.isStopped = false;            // combatHeroEntity.CombatAIBasic.NavMeshAgent.acceleration = 8;            combatHeroEntity.CombatAIBasic.NavMeshAgent.SetDestination(taregtPos);        }        protected override void ProUpdate(float t)        {                        if (combatHeroEntity.CombatAIBasic.currFocusTarget == null)            {                combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);                return;            }            Vector3 targetPos = combatHeroEntity.CombatAIBasic.currFocusTarget.dotPos;            Vector3 myPos = combatHeroEntity.dotPos;                        float dis = combatHeroEntity.CurrCombatHeroInfo.maxDisTo;            if (combatHeroEntity.CombatAIBasic.currFocusTarget is BannerHero)            {                dis = 1;            }                        if (Vector3.SqrMagnitude(targetPos - myPos) >                dis)            {                if (Vector3.SqrMagnitude(lasetTaregtPoint - targetPos) > 1)                {                    SetNewPath(targetPos);                }            }            else            {                combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);                return;            }            if (_transitionAsset != null)            {                float v = combatHeroEntity.CombatAIBasic.NavMeshAgent.velocity.sqrMagnitude;                                float v2 = v / (combatHeroEntity.IsEnemy?9:36);                _transitionAsset.SetSpeed(Mathf.Clamp(v2, 0.2f, 1.5f));            }                       if ( combatHeroEntity.CombatAIBasic.NavMeshAgent.isOnNavMesh&&!combatHeroEntity.CombatAIBasic.NavMeshAgent.isStopped)            {                Vector3 nextPos = myPos;                Vector3 p = nextPos - lastMovePoint;                lastMovePoint = myPos;                if (p.sqrMagnitude > 0.00001)                {                    combatHeroEntity.combatHeroGameObject.rotation = Quaternion.Lerp(                        combatHeroEntity.combatHeroGameObject.rotation, Quaternion.LookRotation(p.normalized), 0.5f);                }            }        }    }}
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