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- using Core.Utility.Event;
- namespace Common.Utility.CombatEvent
- {
- public class ShowDialogueEventData : EventDataBasic<ShowDialogueEventData>
- {
- public enum MessageShowType
- {
- Default,
- Verbatim
- }
- public string[] dialogueMessaga;
- public MessageShowType messageShowType;
- public System.Action finish;
- protected override void ProDispose()
- {
- dialogueMessaga = null;
- messageShowType = MessageShowType.Default;
- finish = null;
- }
- }
- }
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