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							- using UnityEditor;
 
- using UnityEngine;
 
- namespace EnhancedHierarchy.Icons {
 
-     public sealed class PrefabApply : IconBase {
 
-         public override string Name { get { return "Apply Prefab"; } }
 
-         public override IconPosition Side { get { return IconPosition.All; } }
 
-         public override void DoGUI(Rect rect) {
 
-             #if UNITY_2018_3_OR_NEWER
 
-             var isPrefab = PrefabUtility.IsPartOfAnyPrefab(EnhancedHierarchy.CurrentGameObject);
 
-             #else
 
-             var isPrefab = PrefabUtility.GetPrefabType(EnhancedHierarchy.CurrentGameObject) == PrefabType.PrefabInstance;
 
-             #endif
 
-             using(new GUIContentColor(isPrefab ? Styles.backgroundColorEnabled : Styles.backgroundColorDisabled))
 
-             if (GUI.Button(rect, Styles.prefabApplyContent, Styles.applyPrefabStyle)) {
 
-                 var objs = GetSelectedObjectsAndCurrent();
 
-                 foreach (var obj in objs)
 
-                     Utility.ApplyPrefabModifications(obj, objs.Count <= 1);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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