- using UnityEngine;
 
- namespace EnhancedHierarchy.Icons {
 
-     public sealed class None : IconBase {
 
-         public override float Width { get { return 0f; } }
 
-         public override string Name { get { return "None"; } }
 
-         public override IconPosition Side { get { return IconPosition.All; } }
 
-         public override void DoGUI(Rect rect) { }
 
-     }
 
- }
 
 
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