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							- using UnityEngine;
 
- namespace Fort23.Mono
 
- {
 
-     public class UIToggleObjectActiveWidget : UIToggleWidgetBasic
 
-     {
 
-         public GameObject showObj;
 
-         public GameObject hindObj;
 
-         public override void Show()
 
-         {
 
-             showObj.SetActive(true);
 
-             // ReSharper disable once Unity.NoNullPropagation
 
-             hindObj.SetActive(false);
 
-         }
 
-         public override void Hind()
 
-         {
 
-             showObj.SetActive(false);
 
-             // ReSharper disable once Unity.NoNullPropagation
 
-             hindObj?.SetActive(true);
 
-         }
 
-     }
 
- }
 
 
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