- using UnityEngine;
 
- [System.Serializable]
 
- public class TimeLineCollisionTriggerAsset : CustomizePlayableAsset
 
- {
 
-    
 
-    [SerializeField] [Header("区域对象")] 
 
-    public  ExposedReference<GameObject> GameObject;
 
-    [Header("GUID")] public string guid;
 
-  
 
-    [Header("开始点GUID(英雄上的点,可以不填)")] public string startPosGuid;
 
-   
 
- }
 
 
  |