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							- using System.Collections.Generic;
 
- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 随机为一名队友恢复{0}%生命值
 
-     /// </summary>
 
-     public class S9092 : SkillBasic
 
-     {
 
-         protected override void ProUseSkill()
 
-         {
 
-             CombatHeroEntity[] allHero =
 
-                 CombatController.currActiveCombat.CombatHeroController.GetHero(CombatHeroEntity.IsEnemy,out int maxCount);
 
-             CombatHeroEntity target = null;
 
-             float minHp = 9999;
 
-             for (int i = 0; i < maxCount; i++)
 
-             {
 
-                 CombatHeroEntity t = allHero[i];
 
-                 if (t.HpBl < minHp)
 
-                 {
 
-                     minHp = t.HpBl;
 
-                     target = t;
 
-                 }
 
-             }
 
-             BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
 
-             if (target != null)
 
-             {
 
-                 currTarget.Add(target.GetMainHotPoin<CombatHeroHitPoint>());
 
-             }
 
-             ActivationTimeLineData("9092", currTarget: currTarget);
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData, ISkillFeatures skillFeatures)
 
-         {
 
-             long att = CombatHeroEntity.CurrCombatHeroInfo.attack.Value;
 
-             long v=CombatCalculateTool.Instance.GetVlaueRatioForLong(att,effectValue[0]);
 
-             CombatCalculateTool.Instance.Recover(CombatHeroEntity, targetEntity, v, AttType.Skill, HarmType.Default,
 
-                 triggerData);
 
-             // List<BuffBasic> allBuff = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForBuffType(2, 1);
 
-             // if (allBuff.Count > 0)
 
-             // {
 
-             //     int index = CombatCalculateTool.Instance.GetOdd(0, allBuff.Count);
 
-             //     targetEntity.combatHeroEntity.BuffControl.RemoveBuff(allBuff[index]);
 
-             // }
 
-         }
 
-     }
 
- }
 
 
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