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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using UnityEngine;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill.MagicSkill
 
- {
 
-     /// <summary>
 
-     /// 混沌珠 使用后短时间内大幅提升所有灵根{0}%,一场战斗有使用{1}次
 
-     /// 使用后额外对敌人照成的功法伤害提升10%
 
-     /// </summary>
 
-     public class S3202 : MagicSkillBasic
 
-     {
 
-         private CombatHeroEntity target;
 
-         private bool isUpdate = false;
 
-         private float _currTime;
 
-         private int _useCount;
 
-         protected override void ProInitSkill()
 
-         {
 
-         }
 
-         private Vector3 GetTargetPos()
 
-         {
 
-             SpecialDotInfo specialDotInfo =
 
-                 CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.GetSpecialDotInfo("toupos1");
 
-             return specialDotInfo.GetWorlPos();
 
-         }
 
-         protected override void ProMagicUseSkill()
 
-         {
 
-             TimeLineEventLogicGroupBasic sk1_show = ActivationTimeLineData("sk1_show");
 
-             sk1_show.TimeLineUpdateEnd = ShowFinish;
 
-             _useCount++;
 
-         }
 
-         private void ShowFinish()
 
-         {
 
-             isUpdate = true;
 
-             _currTime = 0;
 
-             float v = SelfSkillConfig.effectValue[0];
 
-             CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.CurrCombatHeroInfo.Metal += v;
 
-             CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.CurrCombatHeroInfo.Wood += v;
 
-             CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.CurrCombatHeroInfo.Water += v;
 
-             CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.CurrCombatHeroInfo.Fire += v;
 
-             CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.CurrCombatHeroInfo.Earth += v;
 
-             CombatMagicWeaponEntity.combatHeroGameObject.SetPosition(GetTargetPos());
 
-             TimeLineEventLogicGroupBasic sk1 = ActivationTimeLineData("sk1");
 
-             sk1.TimeLineUpdateEnd = Skill1Finish;
 
-         }
 
-         private void Skill1Finish()
 
-         {
 
-             ActivationTimeLineData("sk1_xiaoshi");
 
-             SkillPlayFinish();
 
-         }
 
-         public override bool IsCanUse()
 
-         {
 
-             if (_useCount >= SelfSkillConfig.effectValue[1])
 
-             {
 
-                 return false;
 
-             }
 
-             return true;
 
-         }
 
-         protected override void MagicSkillUpdate(float time)
 
-         {
 
-             if (!isUpdate)
 
-             {
 
-                 return;
 
-             }
 
-             _currTime += time;
 
-             if (_currTime >= SelfSkillConfig.effectValue[2])
 
-             {
 
-                 isUpdate = false;
 
-                 float v = SelfSkillConfig.effectValue[0];
 
-                 CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.CurrCombatHeroInfo.Metal -= v;
 
-                 CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.CurrCombatHeroInfo.Wood -= v;
 
-                 CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.CurrCombatHeroInfo.Water -= v;
 
-                 CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.CurrCombatHeroInfo.Fire -= v;
 
-                 CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.CurrCombatHeroInfo.Earth -= v;
 
-             }
 
-         }
 
-         protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
 
-             TimeLineEventLogicBasic timeLineEventLogicBasic)
 
-         {
 
-             ILifetCycleHitPoint[] lifetCycleHitPoints = new ILifetCycleHitPoint[1];
 
-             lifetCycleHitPoints[0] = target.GetMainHotPoin<ILifetCycleHitPoint>();
 
-             return lifetCycleHitPoints;
 
-         }
 
-     }
 
- }
 
 
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