BagController.cs 17 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Common.Utility.CombatEvent;
  4. using Core.Utility;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. namespace GameLogic.Bag
  10. {
  11. public class BagController
  12. {
  13. /// <summary>
  14. /// 玩家的所有道具(包含货币)
  15. /// </summary>
  16. // private List<ItemInfo> m_bagList = new List<ItemInfo>();
  17. private Dictionary<string, ItemInfo> m_allBagDic = new Dictionary<string, ItemInfo>();
  18. /// <summary>
  19. /// 外部访问用
  20. /// </summary>
  21. public Dictionary<string, ItemInfo> allBagDic => m_allBagDic;
  22. public void Init()
  23. {
  24. foreach (var itemData in AccountFileInfo.Instance.playerData.ItemListData)
  25. {
  26. ItemInfo itemInfo = new ItemInfo(itemData);
  27. // m_bagList.Add(itemInfo);
  28. LogTool.Log(itemInfo.guid);
  29. m_allBagDic.Add(itemInfo.guid, itemInfo);
  30. // PlayerManager.Instance.eqController.Init(itemInfo);
  31. }
  32. }
  33. #region 快速添加和扣除常用道具
  34. /// <summary>
  35. /// 加金币
  36. /// </summary>
  37. /// <param name="count"></param>
  38. public void AddCoin(long count)
  39. {
  40. AddItem(GlobalParam.Item_Coin_ID, count);
  41. }
  42. /// <summary>
  43. /// 扣金币
  44. /// </summary>
  45. /// <param name="count"></param>
  46. public bool DeductCoin(long count)
  47. {
  48. return DeductItem(GlobalParam.Item_Coin_ID, count);
  49. }
  50. /// <summary>
  51. /// 加钻石
  52. /// </summary>
  53. /// <param name="count"></param>
  54. public void AddDiamond(long count)
  55. {
  56. AddItem(GlobalParam.Item_Diamond_ID, count);
  57. }
  58. /// <summary>
  59. /// 扣钻石
  60. /// </summary>
  61. /// <param name="count"></param>
  62. public bool DeductDiamond(long count)
  63. {
  64. return DeductItem(GlobalParam.Item_Diamond_ID, count);
  65. }
  66. /// <summary>
  67. /// 加英雄经验
  68. /// </summary>
  69. /// <param name="count"></param>
  70. public void AddHeroExp(long count)
  71. {
  72. AddItem(GlobalParam.Item_HeroExp_ID, count);
  73. }
  74. /// <summary>
  75. /// 扣英雄经验
  76. /// </summary>
  77. /// <param name="count"></param>
  78. public bool DuctHeroExp(long count)
  79. {
  80. return DeductItem(GlobalParam.Item_HeroExp_ID, count);
  81. }
  82. /// <summary>
  83. /// 道具是否足够
  84. /// </summary>
  85. /// <param name="itemId"></param>
  86. /// <param name="count"></param>
  87. /// <returns></returns>
  88. public bool IsEnough(ItemInfo item, long count)
  89. {
  90. if (item.config.ID <= 0)
  91. {
  92. return false;
  93. }
  94. if (item.count >= count)
  95. {
  96. return true;
  97. }
  98. else
  99. {
  100. return false;
  101. }
  102. }
  103. /// <summary>
  104. /// 道具是否足够
  105. /// </summary>
  106. /// <param name="itemId"></param>
  107. /// <param name="count"></param>
  108. /// <returns></returns>
  109. public bool IsEnough(int itemId, long count)
  110. {
  111. ItemInfo item = GetItemInfo(itemId);
  112. return IsEnough(item, count);
  113. }
  114. #endregion
  115. public bool AddItem(int itemId, long count, string guid = "")
  116. {
  117. string guidStr = string.IsNullOrEmpty(guid) ? itemId.ToString() : guid;
  118. if (count <= 0)
  119. return false;
  120. ItemInfo item = GetItemInfo(itemId, guidStr);
  121. return AddItemCount(item, count);
  122. }
  123. /// <summary>
  124. /// 添加道具,装备和普通道具都可以
  125. /// </summary>
  126. /// <param name="itemInfos"></param>
  127. public void AddItem(List<ItemInfo> itemInfos)
  128. {
  129. for (int i = 0; i < itemInfos.Count; i++)
  130. {
  131. ItemInfo item = itemInfos[i];
  132. LogTool.Log("获得了道具" + item.itemID);
  133. AddItem(item);
  134. // //掉落的数量
  135. // long count = itemInfo.count.Value;
  136. // ItemInfo item = GetItemInfo(itemInfo);
  137. //
  138. // if (item.IsEquipItem())
  139. // {
  140. // PlayerManager.Instance.eqController.AddEquipment(item);
  141. // }
  142. //
  143. // AddItemCount(item, count);
  144. }
  145. }
  146. /// <summary>
  147. /// 添加道具数量,最后都走这里
  148. /// </summary>
  149. /// <param name="item"></param>
  150. /// <param name="count"></param>
  151. /// <returns></returns>
  152. private bool AddItemCount(ItemInfo item, long count)
  153. {
  154. if (item.config.ID <= 0 && string.IsNullOrEmpty(item.guid))
  155. {
  156. return false;
  157. }
  158. if (count <= 0)
  159. return false;
  160. //法宝
  161. if (item.config.itemTag == 11)
  162. {
  163. AccountFileInfo.FaBaoData faaData = AccountFileInfo.Instance.playerData.AllFaBaoDatas.FirstOrDefault(
  164. f =>
  165. f.id == item.config.associateVlaue[1]);
  166. if (faaData != null)
  167. {
  168. // item.isSuiPian = true;
  169. return AddItem(item.config.associateVlaue[0], item.config.associateVlaue[2] * count);
  170. }
  171. else
  172. {
  173. faaData = new AccountFileInfo.FaBaoData();
  174. faaData.id = item.config.associateVlaue[1];
  175. faaData.level = 1;
  176. faaData.useIndex = -1;
  177. AccountFileInfo.Instance.playerData.AllFaBaoDatas.Add(faaData);
  178. FaBaoInfo faBaoInfo = new FaBaoInfo(faaData);
  179. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  180. return true;
  181. }
  182. }
  183. //功法
  184. else if (item.config.itemTag == 13)
  185. {
  186. AccountFileInfo.SkillData skillData = AccountFileInfo.Instance.playerData.AllSkillDatas.FirstOrDefault(
  187. s =>
  188. s.id == item.config.associateVlaue[1]);
  189. if (skillData != null)
  190. {
  191. // item.isSuiPian = true;
  192. return AddItem(item.config.associateVlaue[0], item.config.associateVlaue[2] * count);
  193. }
  194. else
  195. {
  196. skillData = new AccountFileInfo.SkillData();
  197. skillData.id = item.config.associateVlaue[1];
  198. skillData.star = 1;
  199. skillData.level = 1;
  200. skillData.useIndex = -1;
  201. AccountFileInfo.Instance.playerData.AllSkillDatas.Add(skillData);
  202. SkillInfo skillInfo = new SkillInfo(skillData);
  203. skillInfo.index = skillData.useIndex;
  204. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  205. return true;
  206. }
  207. }
  208. else if (item.config.associateID == 13)
  209. {
  210. PlayerManager.Instance.myHero.heroData.exp += count;
  211. AccountFileInfo.Instance.SavePlayerData();
  212. return true;
  213. }
  214. else if (item.config.itemTag == 9)
  215. {
  216. return AddItem(item.config.associateVlaue[0], item.config.associateVlaue[1]);
  217. }
  218. item.count += count;
  219. EventManager.Instance.Dispatch(CustomEventType.ItemUpdate,
  220. new ItemUpdateData() { ItemInfo = item, Count = (int)count });
  221. EventManager.Instance.Dispatch(CustomEventType.AddItem,
  222. new ItemUpdateData() { ItemInfo = item, Count = (int)count });
  223. AccountFileInfo.Instance.SaveItemData(item);
  224. RedDotManager.Instance.AllRedDotUpDate();
  225. return true;
  226. }
  227. // private void AddEqToDic(ItemInfo eqItemInfo)
  228. // {
  229. // if (eqItemInfo.eqInfo == null)
  230. // {
  231. // return;
  232. // }
  233. //
  234. // int pro = eqItemInfo.eqInfo.basicEquipConfig.profession;
  235. //
  236. // if (m_EqDic.ContainsKey(pro))
  237. // {
  238. // m_EqDic[pro].Add(eqItemInfo);
  239. // }
  240. // else
  241. // {
  242. // m_EqDic.Add(pro, new List<ItemInfo>());
  243. // m_EqDic[pro].Add(eqItemInfo);
  244. // }
  245. // }
  246. /// <summary>
  247. /// 添加道具,装备和普通道具都可以
  248. /// </summary>
  249. /// <param name="item"></param>
  250. public void AddItem(ItemInfo item)
  251. {
  252. //掉落的数量
  253. long count = item.count.Value;
  254. ItemInfo itemInfo = GetItemInfo(item);
  255. // if (itemInfo.IsEquipItem())
  256. // {
  257. // PlayerManager.Instance.eqController.AddEquipment(itemInfo);
  258. // }
  259. //法宝
  260. if (item.config.itemTag == 11)
  261. {
  262. AccountFileInfo.FaBaoData faaData = AccountFileInfo.Instance.playerData.AllFaBaoDatas.FirstOrDefault(
  263. f =>
  264. f.id == item.config.associateVlaue[1]);
  265. if (faaData != null)
  266. {
  267. item.isSuiPian = true;
  268. }
  269. }
  270. //功法
  271. else if (item.config.itemTag == 13)
  272. {
  273. AccountFileInfo.SkillData skillData = AccountFileInfo.Instance.playerData.AllSkillDatas.FirstOrDefault(
  274. s =>
  275. s.id == item.config.associateVlaue[1]);
  276. if (skillData != null)
  277. {
  278. item.isSuiPian = true;
  279. }
  280. }
  281. AddItemCount(itemInfo, count);
  282. }
  283. // /// <summary>
  284. // /// 重新加载一次所有装备
  285. // /// 一般用于,分解装备之后
  286. // /// </summary>
  287. // public void ReInitAllEqItem()
  288. // {
  289. // PlayerManager.Instance.eqController.allZyEqDic.Clear();
  290. // foreach (KeyValuePair<string,ItemInfo> keyValuePair in m_allBagDic)
  291. // {
  292. // PlayerManager.Instance.eqController.AddEquipment(keyValuePair.Value);
  293. // }
  294. // }
  295. public void RemoveItem(ItemInfo itemInfo, bool saveNow, bool zeroDel)
  296. {
  297. itemInfo.count.Value = 0;
  298. if (zeroDel)
  299. {
  300. m_allBagDic.Remove(itemInfo.guid);
  301. }
  302. AccountFileInfo.Instance.SaveItemData(itemInfo, saveNow);
  303. }
  304. public void ModifyItem(ItemInfo itemInfo, bool saveNow)
  305. {
  306. itemInfo.count.Value -= itemInfo.count.Value;
  307. AccountFileInfo.Instance.SaveItemData(itemInfo, saveNow);
  308. }
  309. /// <summary>
  310. /// 获取道具信息
  311. /// 不传guid,默认itemId就是guid
  312. /// </summary>
  313. /// <param name="itemId"></param>
  314. /// <param name="guid"></param>
  315. /// <returns></returns>
  316. // public ItemInfo GetItemInfo(ItemInfo itemInfo)
  317. // {
  318. // string guidStr = string.IsNullOrEmpty(itemInfo.guid) ? itemInfo.itemID.ToString() : itemInfo.guid;
  319. //
  320. // if (m_allBagDic.TryGetValue(guidStr, out ItemInfo item))
  321. // {
  322. // return item;
  323. // }
  324. //
  325. // m_allBagDic.Add(itemInfo.guid, itemInfo);
  326. //
  327. // return itemInfo;
  328. // }
  329. /// <summary>
  330. /// 一般是掉了(随机)一个东西(ItemInfo),然后来背包找,是否之前掉过一样的
  331. /// 之前有,就把有的返回回去,加数量
  332. /// 之前无,就返回这个新东西
  333. /// /// 重要:加入背包管理都是通过这个方法(后续看是否优)
  334. /// </summary>
  335. /// <param name="itemInfo"></param>
  336. /// <returns></returns>
  337. public ItemInfo GetItemInfo(ItemInfo itemInfo)
  338. {
  339. string guidStr = string.IsNullOrEmpty(itemInfo.guid) ? itemInfo.itemID.ToString() : itemInfo.guid;
  340. if (m_allBagDic.TryGetValue(guidStr, out ItemInfo item))
  341. {
  342. return item;
  343. }
  344. //这里要设成0是因为,随机掉落的东西,第一次进背包时,先把数量去掉(否则会掉会多加1个)
  345. //该方法结束后,有统一加数量的代码,看后续代码。
  346. // itemInfo.count.Value = 0l;
  347. ItemInfo newIteminfo = new ItemInfo(itemInfo.itemID, 0);
  348. m_allBagDic.Add(itemInfo.guid, newIteminfo);
  349. return newIteminfo;
  350. }
  351. public long GetItemCount(int itemId)
  352. {
  353. ItemInfo itemInfo = GetItemInfo(itemId);
  354. if (itemInfo == null)
  355. {
  356. return 0;
  357. }
  358. return itemInfo.count.Value;
  359. }
  360. /// <summary>
  361. /// 获取道具信息
  362. /// 不传guid,默认itemId就是guid
  363. /// </summary>
  364. /// <param name="itemId"></param>
  365. /// <param name="guid"></param>
  366. /// <returns></returns>
  367. public ItemInfo GetItemInfo(int itemId, string guid = "")
  368. {
  369. string guidStr = string.IsNullOrEmpty(guid) ? itemId.ToString() : guid;
  370. if (m_allBagDic.TryGetValue(guidStr, out ItemInfo item))
  371. {
  372. return item;
  373. }
  374. ItemInfo newItem = new ItemInfo(itemId);
  375. if (newItem.config.ID > 0)
  376. {
  377. m_allBagDic.Add(newItem.guid, newItem);
  378. }
  379. else
  380. {
  381. LogTool.Error("没有找到这个道具:" + itemId);
  382. return null;
  383. }
  384. return newItem;
  385. }
  386. /// <summary>
  387. /// 扣除道具,最后都这里
  388. /// </summary>
  389. /// <param name="item"></param>
  390. /// <param name="count"></param>
  391. /// <returns></returns>
  392. public bool DeductItem(ItemInfo item, long count)
  393. {
  394. if (item == null)
  395. {
  396. return false;
  397. }
  398. if (item.config.ID <= 0)
  399. {
  400. return false;
  401. }
  402. if (item.count >= count)
  403. {
  404. item.count -= count;
  405. }
  406. else
  407. {
  408. return false;
  409. }
  410. EventManager.Instance.Dispatch(CustomEventType.ItemUpdate, new ItemUpdateData() { ItemInfo = item });
  411. AccountFileInfo.Instance.SaveItemData(item);
  412. RedDotManager.Instance.AllRedDotUpDate();
  413. return true;
  414. }
  415. public bool DeductItem(int itemId, long count)
  416. {
  417. ItemInfo item = GetItemInfo(itemId);
  418. return DeductItem(item, count);
  419. }
  420. public void DropHeroExp(Vector3 startPos_WorldPos, int showCount, int itemCount)
  421. {
  422. CombatItemShowEventData combatItemShowEventData = CombatItemShowEventData.Create();
  423. combatItemShowEventData.count = showCount;
  424. combatItemShowEventData.startPos_WorldPos = startPos_WorldPos;
  425. combatItemShowEventData.showName = "icon_res_upgrade_1";
  426. combatItemShowEventData.showType = CombatItemShowEventData.ShowType.HeroExp;
  427. combatItemShowEventData.addValue = itemCount;
  428. EventManager.Instance.Dispatch(CustomEventType.Combat_ItemShow, combatItemShowEventData);
  429. }
  430. public void DropLevelExp(Vector3 startPos_WorldPos, int showCount, int itemCount)
  431. {
  432. CombatItemShowEventData combatItemShowEventData = CombatItemShowEventData.Create();
  433. combatItemShowEventData.count = showCount;
  434. combatItemShowEventData.startPos_WorldPos = startPos_WorldPos;
  435. combatItemShowEventData.showName = "icon_Energy";
  436. combatItemShowEventData.showType = CombatItemShowEventData.ShowType.LevelExp;
  437. combatItemShowEventData.addValue = itemCount;
  438. EventManager.Instance.Dispatch(CustomEventType.Combat_ItemShow, combatItemShowEventData);
  439. }
  440. public void DropMonsterGold(Vector3 startPos_WorldPos, int showCount, int itemCount)
  441. {
  442. CombatItemShowEventData combatItemShowEventData = CombatItemShowEventData.Create();
  443. combatItemShowEventData.count = showCount;
  444. combatItemShowEventData.startPos_WorldPos = startPos_WorldPos;
  445. combatItemShowEventData.showName = "icon_Coin";
  446. combatItemShowEventData.showType = CombatItemShowEventData.ShowType.MonsterGold;
  447. combatItemShowEventData.addValue = itemCount;
  448. EventManager.Instance.Dispatch(CustomEventType.Combat_ItemShow, combatItemShowEventData);
  449. }
  450. }
  451. }