| 1234567891011121314151617181920212223242526272829303132333435363738 | /**************************************************************************** * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License *  * https://qframework.cn * https://github.com/liangxiegame/QFramework * https://gitee.com/liangxiegame/QFramework ****************************************************************************/using System;using UnityEngine;namespace Core.Triiger{    public class OnTriggerExit2DEventTrigger : MonoBehaviour    {        public readonly EasyEvent<Collider2D> OnTriggerExit2DEvent = new EasyEvent<Collider2D>();        private void OnTriggerExit2D(Collider2D collider)        {            OnTriggerExit2DEvent.Trigger(collider);                 }    }    public static class OnTriggerExit2DEventTriggerExtension    {        public static IUnRegister OnTriggerExit2DEvent<T>(this T self, Action<Collider2D> onTriggerExit2D)            where T : Component        {            return self.GetOrAddComponent<OnTriggerExit2DEventTrigger>().OnTriggerExit2DEvent                .Register(onTriggerExit2D);        }                public static IUnRegister OnTriggerExit2DEvent(this GameObject self, Action<Collider2D> onTriggerExit2D)        {            return self.GetOrAddComponent<OnTriggerExit2DEventTrigger>().OnTriggerExit2DEvent                .Register(onTriggerExit2D);        }    }}
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