EqRecyclePanel.cs 5.8 KB

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  1. using System.Collections.Generic;
  2. using Fort23.UTool;
  3. using GameLogic.Bag;
  4. namespace Fort23.Mono
  5. {
  6. [UIBinding(prefab = "EqRecyclePanel" )]
  7. public partial class EqRecyclePanel : UIPanel
  8. {
  9. private string eqItemPolPoolName = "eqItem";
  10. private string awardItemPoolName = "awardItem";
  11. private List<WidgetItem> pendingEqs = new List<WidgetItem>();
  12. private void Init()
  13. {
  14. }
  15. protected override void AddEvent()
  16. {
  17. }
  18. protected override void DelEvent()
  19. {
  20. }
  21. public override void AddButtonEvent()
  22. {
  23. btnBack.onClick.AddListener(OnclickClose);
  24. btnRec.onClick.AddListener(OnClickRecycle);
  25. }
  26. private void OnClickRecycle()
  27. {
  28. foreach (WidgetItem widgetItem in pendingEqs)
  29. {
  30. ItemInfo itemInfo = BagController.Instance.allBagDic[widgetItem.itemInfo.guid];
  31. if(itemInfo.count.Value - widgetItem.itemInfo.count.Value <= 0)
  32. {
  33. //删除到0后,如果装备被穿了,不移除背包。
  34. if (itemInfo.eqInfo.isWear)
  35. {
  36. itemInfo.count.Value = 0;
  37. BagController.Instance.RemoveItem(itemInfo, false, false);
  38. }
  39. else{
  40. // BagController.Instance.allBagDic.Remove(widgetItem.itemInfo.guid);
  41. BagController.Instance.RemoveItem(itemInfo, false, true);
  42. }
  43. }
  44. else {
  45. // itemInfo.count.Value -= widgetItem.itemInfo.count.Value;
  46. BagController.Instance.ModifyItem(itemInfo, false);
  47. }
  48. }
  49. BagController.Instance.ReInitAllEqItem();
  50. foreach (KeyValuePair<string,ItemInfo> keyValuePair in awardDic)
  51. {
  52. BagController.Instance.AddItem(keyValuePair.Value.itemID, keyValuePair.Value.count.Value, keyValuePair.Value.guid);
  53. }
  54. AccountFileInfo.Instance.SavePlayerData(true);
  55. pendingEqs.Clear();
  56. awardDic.Clear();
  57. }
  58. private void OnclickClose()
  59. {
  60. UIManager.Instance.HideUIUIPanel(this);
  61. UIManager.Instance.DormancyAllGComponent<WidgetItem>(eqItemPolPoolName);
  62. UIManager.Instance.DormancyAllGComponent<WidgetItem>(awardItemPoolName);
  63. }
  64. /// <summary>
  65. /// 回收奖励
  66. /// </summary>
  67. private Dictionary<string, ItemInfo> awardDic = new Dictionary<string, ItemInfo>();
  68. public async void InitEqRecyclePanel()
  69. {
  70. // GameObject eqGo = eqsUIObj[0] as GameObject;
  71. pendingEqs.Clear();
  72. awardDic.Clear();
  73. foreach (KeyValuePair<int,Dictionary<int,List<ItemInfo>>> keyValuePair in PlayerManager.Instance.eqController.allZyEqDic)
  74. {
  75. foreach (KeyValuePair<int,List<ItemInfo>> valuePair in keyValuePair.Value)
  76. {
  77. foreach (ItemInfo itemInfo in valuePair.Value)
  78. {
  79. if (!ValidityCheck(itemInfo))
  80. {
  81. continue;
  82. }
  83. WidgetItem widgetItem = await UIManager.Instance.
  84. CreateGComponentForObject<WidgetItem>(eqItem, null, isInstance : true,
  85. poolName:eqItemPolPoolName, root:itemRoot);
  86. widgetItem.InitWidget(itemInfo);
  87. pendingEqs.Add(widgetItem);
  88. for (int i = 0; i < itemInfo.eqInfo.basicEquipConfig.disItems.Length; i++)
  89. {
  90. AddToRecycleDic(itemInfo.eqInfo.basicEquipConfig.disItems[i], itemInfo.eqInfo.basicEquipConfig.disItems[i]);
  91. }
  92. }
  93. }
  94. }
  95. foreach (KeyValuePair<string,ItemInfo> keyValuePair in awardDic)
  96. {
  97. WidgetItem awardItem = await UIManager.Instance.
  98. CreateGComponentForObject<WidgetItem>(recItem, null, isInstance : true,
  99. poolName:awardItemPoolName, root:rewardRoot);
  100. awardItem.InitWidget(keyValuePair.Value);
  101. }
  102. }
  103. private void AddToRecycleDic(int itemID, int count)
  104. {
  105. ItemInfo itemInfo = new ItemInfo(itemID, count);
  106. if (awardDic.ContainsKey(itemInfo.guid))
  107. {
  108. awardDic[itemInfo.guid].count += count;
  109. }
  110. else {
  111. awardDic.Add(itemInfo.guid, itemInfo);
  112. }
  113. }
  114. /// <summary>
  115. /// 装备有效性检查
  116. /// </summary>
  117. /// <param name="itemInfo"></param>
  118. /// <returns></returns>
  119. private bool ValidityCheck(ItemInfo itemInfo)
  120. {
  121. if (itemInfo.eqInfo == null)
  122. {
  123. return false;
  124. }
  125. if (itemInfo.count.Value <= 0)
  126. {
  127. LogTool.Log(itemInfo.count.Value +"装备只有1个,而且被穿了:" + itemInfo.eqInfo.isWear);
  128. if (!itemInfo.eqInfo.isWear)
  129. {
  130. LogTool.Log("不应该出现,数量为0的装备还未穿戴?需要检查:eqConfigID"
  131. + itemInfo.eqInfo.basicEquipConfig.ID
  132. + "| itemID:" + itemInfo.itemID
  133. + "| guid:" + itemInfo.guid);
  134. }
  135. return false;
  136. }
  137. return true;
  138. }
  139. }
  140. }