DialogueManager.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Event.Event;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using JetBrains.Annotations;
  15. using UnityEngine;
  16. using Utility;
  17. using Random = UnityEngine.Random;
  18. public class DialogueManager : Singleton<DialogueManager>
  19. {
  20. private int currentDialogueID;
  21. private Action onDialogueComplete;
  22. private Action onCancel;
  23. private EventConfig eventConfig;
  24. private AccountFileInfo.EventList CurrentEventList;
  25. /// <summary>
  26. /// 开始对话
  27. /// </summary>
  28. public void StartDialogue(AccountFileInfo.EventList CurrentEventList, int dialogueID, int eventId, Action onComplete = null, Action onCancel = null)
  29. {
  30. this.onCancel = onCancel;
  31. this.CurrentEventList = CurrentEventList;
  32. currentDialogueID = dialogueID;
  33. onDialogueComplete = onComplete;
  34. eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  35. if (eventConfig.EventType == 2)
  36. {
  37. EndDialogue1();
  38. }
  39. else
  40. {
  41. PlayDialogue(dialogueID);
  42. }
  43. // EndDialogue1();
  44. }
  45. private void UpdateDiaLogutLinkId(int dialogueID)
  46. {
  47. currentDialogueID = dialogueID;
  48. //神识探索的事件记录步骤
  49. if (EventSystemManager.Instance.CurrentEventList != null)
  50. {
  51. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(EventSystemManager.Instance.CurrentEventList.eventID);
  52. if (eventConfig.EventLinksId.Contains(currentDialogueID))
  53. {
  54. EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
  55. //记录步骤 日志使用
  56. if (!EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Contains(currentDialogueID))
  57. EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Add(currentDialogueID);
  58. }
  59. }
  60. }
  61. private async void PlayDialogue(int dialogueID)
  62. {
  63. currentDialogueID = dialogueID;
  64. UpdateDiaLogutLinkId(dialogueID);
  65. // 找到当前对话组
  66. var dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(dialogueID);
  67. if (CurrentEventList != null)
  68. {
  69. var eventLinkDatas = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == dialogueID);
  70. if (eventLinkDatas != null && !EventSystemManager.Instance.CeekEventGroupComplete(eventLinkDatas.eventConditions))
  71. {
  72. EventTipsPanel.OpenPanel(eventLinkDatas);
  73. onCancel?.Invoke();
  74. return;
  75. }
  76. }
  77. if (dialogueConfig.ID == 0)
  78. {
  79. EndDialogue();
  80. return;
  81. }
  82. if (dialogueConfig.NPCID != 0)
  83. {
  84. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(dialogueConfig.NPCID);
  85. if (eventNpc.ID != 0 && eventNpc.DaoyouID != 0)
  86. {
  87. if (AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(dy => dy.id == eventNpc.DaoyouID) == null)
  88. {
  89. AccountFileInfo.DaoYouData daoYouData = new AccountFileInfo.DaoYouData();
  90. daoYouData.id = eventNpc.DaoyouID;
  91. daoYouData.favorabilityLv = 1;
  92. daoYouData.emotion = Random.Range(1, 4);
  93. daoYouData.emotionTime = TimeHelper.ClientNow();
  94. daoYouData.emotionValue = (int)(100 / (float)daoYouData.emotion);
  95. AccountFileInfo.Instance.playerData.daoYouDatas.Add(daoYouData);
  96. AccountFileInfo.Instance.SavePlayerData();
  97. }
  98. }
  99. }
  100. //处理前置表现
  101. if (dialogueConfig.PreShow == 1)
  102. {
  103. UIManager.Instance.HindCurrAllShowPanel();
  104. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  105. CombatController.currActiveCombat.CombatHeroController.Flight(dialogueConfig.PreShowPar, -90, 10);
  106. UIManager.Instance.SetEventSystemEnable(false);
  107. await TimerComponent.Instance.WaitAsync(dialogueConfig.PreShowPar * 1000 + 700);
  108. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  109. UIManager.Instance.SetEventSystemEnable(true);
  110. UIManager.Instance.ShowLastHindAllShowPanel();
  111. }
  112. AccountFileInfo.Instance.SavePlayerData();
  113. //挂机事件 弹出简单气泡对话
  114. if (eventConfig.EventTriggerType != 2)
  115. {
  116. if (dialogueConfig.LanID != null)
  117. {
  118. DialoguePanel.OpenDialoguePanel(CurrentEventList, dialogueConfig.ID, null, ShowDialogueEventData.MessageShowType.Verbatim,
  119. FishDialogue);
  120. }
  121. else
  122. {
  123. FishDialogue(null);
  124. }
  125. }
  126. else
  127. {
  128. DialogueBubblePanel.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
  129. }
  130. }
  131. public void FishDialogue(int? selectedOptionID)
  132. {
  133. if (selectedOptionID.HasValue && selectedOptionID.Value != -1)
  134. {
  135. // 玩家选择了选项,处理结果
  136. SelectOption(selectedOptionID.Value);
  137. }
  138. //取消事件
  139. else if (selectedOptionID.HasValue && selectedOptionID.Value == -1)
  140. {
  141. onCancel?.Invoke();
  142. }
  143. else
  144. {
  145. // 无选
  146. EndDialogue1();
  147. }
  148. }
  149. /// <summary>
  150. /// 处理选项选择
  151. /// </summary>
  152. public void SelectOption(int optionID)
  153. {
  154. PlayDialogue(optionID);
  155. }
  156. /// <summary>
  157. /// 结束对话
  158. /// </summary>
  159. private async void EndDialogue1()
  160. {
  161. if (CurrentEventList == null)
  162. return;
  163. EventLinkConfig dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(currentDialogueID);
  164. bool isCombatWin = false;
  165. switch (dialogueConfig.optionType)
  166. {
  167. //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
  168. case 1:
  169. EndDialogue();
  170. return;
  171. //进入战斗
  172. case 2:
  173. LogTool.Log("对话结束,进入战斗");
  174. //不是一次性事件弹出boss界面
  175. if (eventConfig.EventTriggerType != 2)
  176. {
  177. bool relust = await BossInfoPanel.OpenPanel(dialogueConfig.optionPara1[0]);
  178. if (relust)
  179. {
  180. CTask cTask = CTask.Create();
  181. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], true,
  182. delegate(bool isWin)
  183. {
  184. LogTool.Log("战斗完成" + isWin);
  185. isCombatWin = isWin;
  186. cTask.SetResult();
  187. });
  188. await cTask;
  189. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  190. }
  191. else
  192. {
  193. onCancel?.Invoke();
  194. return;
  195. }
  196. }
  197. else
  198. {
  199. CTask cTask = CTask.Create();
  200. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], false,
  201. delegate(bool isWin)
  202. {
  203. LogTool.Log("战斗完成" + isWin);
  204. isCombatWin = isWin;
  205. cTask.SetResult();
  206. });
  207. await cTask;
  208. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  209. }
  210. break;
  211. //获得奖励
  212. case 3:
  213. List<ItemInfo> itemInfos = new List<ItemInfo>();
  214. for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
  215. {
  216. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dialogueConfig.PrizeIDs[i]);
  217. if (dropConfig.dropType == 3)
  218. {
  219. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], dialogueConfig.PrizeNums[i]);
  220. itemInfos.Add(itemInfo);
  221. }
  222. else
  223. {
  224. List<ItemInfo> items = DropManager.Instance.DropItem(dialogueConfig.PrizeIDs[i]);
  225. itemInfos.AddRange(items);
  226. }
  227. }
  228. await OpenRewardsPanel(eventConfig.ID, itemInfos);
  229. LogTool.Log("对话结束,获得奖励");
  230. break;
  231. // //扣除道具
  232. // case 4:
  233. // PlayerManager.Instance.BagController.DeductItem(dialogueConfig.ConditionPara[0], dialogueConfig.finishCount);
  234. // break;
  235. //关闭任务
  236. case 5:
  237. if (dialogueConfig.ResultType == 1)
  238. {
  239. UpdateDiaLogutLinkId(dialogueConfig.ResultOptions[0]);
  240. }
  241. onCancel?.Invoke();
  242. return;
  243. break;
  244. }
  245. if (CurrentEventList != null)
  246. {
  247. AccountFileInfo.EventLinkData eventLinkData = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == currentDialogueID);
  248. if (eventLinkData != null)
  249. {
  250. foreach (var eventConditionData in eventLinkData?.eventConditions)
  251. {
  252. if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  253. {
  254. onCancel?.Invoke();
  255. return;
  256. }
  257. }
  258. }
  259. }
  260. //如果当前链条没有在事件链条里,不走结束逻辑
  261. if (!eventConfig.EventLinksId.Contains(currentDialogueID))
  262. {
  263. onCancel?.Invoke();
  264. return;
  265. }
  266. switch (dialogueConfig.ResultType)
  267. {
  268. //直接走下一个id
  269. case 1:
  270. PlayDialogue(dialogueConfig.ResultOptions[0]);
  271. break;
  272. //根据战斗结果判断走哪一个事件id
  273. case 2:
  274. if (isCombatWin)
  275. {
  276. PlayDialogue(dialogueConfig.ResultOptions[0]);
  277. }
  278. else
  279. {
  280. if (dialogueConfig.ResultOptions.Length > 1)
  281. {
  282. PlayDialogue(dialogueConfig.ResultOptions[1]);
  283. }
  284. else
  285. {
  286. onCancel?.Invoke();
  287. }
  288. }
  289. break;
  290. //触发新的事件 eventConfigId
  291. case 3:
  292. // if ()
  293. // {
  294. //
  295. // }
  296. AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(dialogueConfig.ResultOptions[0]);
  297. if (eventList != null)
  298. {
  299. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  300. AccountFileInfo.Instance.SavePlayerData();
  301. }
  302. EndDialogue();
  303. break;
  304. //结束事件
  305. default:
  306. // if (eventConfig.EventLinksId.Contains(dialogueConfig.ID))
  307. {
  308. EndDialogue();
  309. }
  310. break;
  311. }
  312. }
  313. /// <summary>
  314. /// 结束对话
  315. /// </summary>
  316. private void EndDialogue()
  317. {
  318. onDialogueComplete?.Invoke();
  319. }
  320. public async CTask OpenRewardsPanel(int eventId, List<ItemInfo> rewardsDic, Action onClose = null, int titleId = 0)
  321. {
  322. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  323. if (eventConfig.EventTriggerType == 2)
  324. {
  325. Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform.position;
  326. worldPos.y += 0.5f;
  327. await ShowItemNumberCom.Open(worldPos, rewardsDic[0]);
  328. await TimerComponent.Instance.WaitAsync(100);
  329. }
  330. else
  331. {
  332. foreach (var itemInfo in rewardsDic)
  333. {
  334. CurrentEventList.itemInfos.Add(itemInfo.ToItemData());
  335. }
  336. AccountFileInfo.Instance.SavePlayerData();
  337. // RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(rewardsDic, onClose, titleId);
  338. // await rewardsPanel.UIClosed();
  339. }
  340. }
  341. public void ChancleEvent()
  342. {
  343. CurrentEventList = null;
  344. onDialogueComplete = null;
  345. onCancel = null;
  346. currentDialogueID = 0;
  347. eventConfig = default;
  348. UIManager.Instance.HideUIUIPanel<DialogueBubblePanel>();
  349. }
  350. }