| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 | using System;using System.IO;using System.Linq;using UnityEditor;using UnityEditor.Experimental.AssetImporters;using UnityEngine;using XNode;namespace XNodeEditor {    /// <summary> Deals with modified assets </summary>    class NodeGraphImporter : AssetPostprocessor {        private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {            foreach (string path in importedAssets) {                // Skip processing anything without the .asset extension                if (Path.GetExtension(path) != ".asset") continue;                // Get the object that is requested for deletion                NodeGraph graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);                if (graph == null) continue;                // Get attributes                Type graphType = graph.GetType();                NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(                    graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute);                Vector2 position = Vector2.zero;                foreach (NodeGraph.RequireNodeAttribute attrib in attribs) {                    if (attrib.type0 != null) AddRequired(graph, attrib.type0, ref position);                    if (attrib.type1 != null) AddRequired(graph, attrib.type1, ref position);                    if (attrib.type2 != null) AddRequired(graph, attrib.type2, ref position);                }            }        }        private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) {            if (!graph.nodes.Any(x => x.GetType() == type)) {                XNode.Node node = graph.AddNode(type);                node.position = position;                position.x += 200;                if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);                if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph))) AssetDatabase.AddObjectToAsset(node, graph);            }        }    }}
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